Difference between revisions of "Trick Track Trek 101"

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(All Relevant Jumproll locations & setups a.k.a Can't hit the frames BabyRage)
 
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Difficulty: 5/10
 
Difficulty: 5/10
  
===Optimal===
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Because there are so many possible Jumprolls in this stage, there are many ways this could go down.
{{#ev:youtube|rzzxSKpDzlI|560||}}
 
Notes:
 
*This video doesn't get any jumprolls, but showcases all the spots for them.
 
*Holding right and mashing after beating the stage the first time will allow you to re-enter without walking down to the next stage.
 
*Swap to donkey before getting on the platform.
 
*There are 3 chances to get a jumproll with Donkey. If you fail all of them, kill off donkey and grab the DK barrel later, as there is one more chance for a jumproll with Diddy.
 
*If you missed all 4 jumprolls, there is an extended roll at 1:28 which saves a pretty big chunk of time.
 
*If you entered the bonus at the halfway with Diddy, swap to donkey beforehand for the next jumproll. Doing it later can ruin the setup.
 
*You can try to skip the bonus at the end, but be absolutely sure that you hear the barrel explosion before exiting the stage, or you'll lose a huge amount of time, even if you grab the halfway barrel. It's best to try to time it on the late side, so that you either hit the frame or end up in the bonus.
 
*Don't kill enemies if you can help it. Each enemy you kill wastes a couple frames.
 
  
===Jumprolls===
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Important notes;
{{#ev:youtube|coCnNTP_RvU|560||}}
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*Initiate all the Jumprolls with "Y" TAPS, because sometimes you could get a double explosion. In which case, pressing and holding "Y" won't work.
Notes:
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*A Double explosion is when the hit animation is doubled.
*This video showcases all the relevant jumprolls for this level. 4 are before the midway, 1 is right at the midway, and 1 is after midway.
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*When you get a double explosion Jumproll, It's important to not re-press "Y" while in mid-air too early. If you do, You'll cancel the Jumproll with a regular roll, drop down, and die. which sucks.
*Ideally, you hit the 1st jumproll and the 5th jumproll.
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*The third jumproll requires a camera manipulation. Otherwise, the bird isn't in the right spot.
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===Optimal (First Bird , Single Explosion)===  
*The sixth jumproll saves barely any time, but typically is still worth going for.
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{{#ev:youtube|4D_HAO1a6pY|560||}}
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First Entry;
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*Grab the warp, swap kongs as soon as possible after.
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*The jump over the Mankey is rather awkward. It's kind of a medium jump.
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*Swap Kongs
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*Watch the Mankey's animation for a visual que for when to enter the bonus barrel. After you take damage you might have to bounce on the guy depending on how early or late you enter the barrel.
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Second Entry;
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*Double Jumproll saves ~58s , Single Jumproll saves ~38s.
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*Successful Jumproll off the first Bird.
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*When you reach the platform around mid-way, Duck a tiny amount, this ensues that you can roll, and attempt the second Jumproll. The setup is different if you got a double explosion jumproll.
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===First Bird (Double Explosion)===
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{{#ev:youtube|-vofIwmRO3w|560||}}
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*Note the doubled "explosion" animation.
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*Since you can't "press" Y (You'll lose the jumproll state), you need to walk over to the Gnawty, stall for a bit, and Tap "Y" at the right time. If done correctly the second Jumproll will be much faster. Consecutive Jumproll's speed stack with double explosions.
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*Saves just under 1s over single explosion, due to the slower setup for the second jumproll.
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===Second Bird===
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{{#ev:youtube|tnaTfg4fRW8|560||}}
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*on the second entry, grab the bonuses in "reverse" order.  
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*Note the different setup for the second jumproll.
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===Third Bird===
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{{#ev:youtube|N5npn-zmRl4|560||}}
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*You need to manipulate the camera to load the bird in the proper position.
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*Platform around mid-way; If you get single explosion, do what's shown in the video. If you get double explosion, dupe the double explosion setup for first bird.
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*Double Jumproll saves ~45s , Single Jumproll saves ~32s
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===Fourth & Fifth Bird===
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Fourth Bird
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{{#ev:youtube|d_wnI0JOdrY|560||}}
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*This one can be tricky, if your position is a bit too high you'll die to that mini necky's nut.
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*Saves ~42s
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Fifth Bird
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{{#ev:youtube|WZaoezYbtnA|560||}}
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*You won't need to worry about your height with this one
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*Saves ~37s
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===Mini Necky===
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{{#ev:youtube|fXF62WGeL7Y|560||}}
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*Double Jumproll saves ~20s , Single saves ~5s
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===All Relevant Jumproll locations & setups a.k.a Can't hit the frames BabyRage===
 +
{{#ev:youtube|oZWSINlaev8|560||}}

Latest revision as of 18:37, 8 September 2023

Difficulty: 5/10

Because there are so many possible Jumprolls in this stage, there are many ways this could go down.

Important notes;

  • Initiate all the Jumprolls with "Y" TAPS, because sometimes you could get a double explosion. In which case, pressing and holding "Y" won't work.
  • A Double explosion is when the hit animation is doubled.
  • When you get a double explosion Jumproll, It's important to not re-press "Y" while in mid-air too early. If you do, You'll cancel the Jumproll with a regular roll, drop down, and die. which sucks.

Optimal (First Bird , Single Explosion)

First Entry;

  • Grab the warp, swap kongs as soon as possible after.
  • The jump over the Mankey is rather awkward. It's kind of a medium jump.
  • Swap Kongs
  • Watch the Mankey's animation for a visual que for when to enter the bonus barrel. After you take damage you might have to bounce on the guy depending on how early or late you enter the barrel.

Second Entry;

  • Double Jumproll saves ~58s , Single Jumproll saves ~38s.
  • Successful Jumproll off the first Bird.
  • When you reach the platform around mid-way, Duck a tiny amount, this ensues that you can roll, and attempt the second Jumproll. The setup is different if you got a double explosion jumproll.

First Bird (Double Explosion)

  • Note the doubled "explosion" animation.
  • Since you can't "press" Y (You'll lose the jumproll state), you need to walk over to the Gnawty, stall for a bit, and Tap "Y" at the right time. If done correctly the second Jumproll will be much faster. Consecutive Jumproll's speed stack with double explosions.
  • Saves just under 1s over single explosion, due to the slower setup for the second jumproll.

Second Bird

  • on the second entry, grab the bonuses in "reverse" order.
  • Note the different setup for the second jumproll.

Third Bird

  • You need to manipulate the camera to load the bird in the proper position.
  • Platform around mid-way; If you get single explosion, do what's shown in the video. If you get double explosion, dupe the double explosion setup for first bird.
  • Double Jumproll saves ~45s , Single Jumproll saves ~32s

Fourth & Fifth Bird

Fourth Bird

  • This one can be tricky, if your position is a bit too high you'll die to that mini necky's nut.
  • Saves ~42s

Fifth Bird

  • You won't need to worry about your height with this one
  • Saves ~37s

Mini Necky

  • Double Jumproll saves ~20s , Single saves ~5s

All Relevant Jumproll locations & setups a.k.a Can't hit the frames BabyRage