Difference between revisions of "Winky's Walkway GBA"

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*The roll leading up to the Necky that you bounce on before bouncing on the Winky box can making it tough to not take damage on the Necky, so it may be worth leaving this roll out.
 
*The roll leading up to the Necky that you bounce on before bouncing on the Winky box can making it tough to not take damage on the Necky, so it may be worth leaving this roll out.
 
*You can save up to ~0.1s by doing an [[DKC GBA Tricks#Unrestricted_Rolls | Unrestricted Roll]] as you exit the warp barrel, allowing you to do 2 rolls instead of just 1.  
 
*You can save up to ~0.1s by doing an [[DKC GBA Tricks#Unrestricted_Rolls | Unrestricted Roll]] as you exit the warp barrel, allowing you to do 2 rolls instead of just 1.  
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Note: This video was recorded on mGBA without the GBA BIOS, so the load times are faster than a typical run of this stage
  
 
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Revision as of 20:33, 18 June 2023

Level Details
Game Donkey Kong Country GBA
World name Monkey Mines GBA
Level name Winky's Walkway
Previous level Very Gnawty's Lair GBA
Next level Mine Cart Carnage GBA

Any%

Optimal

Notes:

  • You need to start your roll in a fairly specific spot to get a long roll through the first Krem. Pay close attention to where it's started in the video, at the bottom of the ramp
  • To be able to get a roll through the Necky over the gap, tap B at any point during your roll after rolling through the 2nd Krem
  • The roll leading up to the Necky that you bounce on before bouncing on the Winky box can making it tough to not take damage on the Necky, so it may be worth leaving this roll out.
  • You can save up to ~0.1s by doing an Unrestricted Roll as you exit the warp barrel, allowing you to do 2 rolls instead of just 1.

Note: This video was recorded on mGBA without the GBA BIOS, so the load times are faster than a typical run of this stage

Optional Strat

  • Rolling from the ledge is .1 faster, and requires a very precise jump to the ledge.