Lockjaw's Locker 102

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Level Details
Game Donkey Kong Country 2
World name Gangplank Galleon
Level name Lockjaw's Locker
Previous level Gangplank Galley
Next level Topsail Trouble

Difficulty: 5/10

Optimal

Notes

  • The Luckjaw jump at 0:09 is a bit easier to do with Diddy, but can be much more punishing due to how the camera scrolls on version 1.0 (you will end up inside the Klomp's hitbox instead of bouncing on it, taking damage as a result). Knowing how to react on failure is an asset.
  • At 0:38, you need to crouch and hold down once you trigger the water raise. Pressing B afterwards will bring you atop of the water instantly.
  • This stage is routed with a revisit so that you can perform a Kremcoin Grab Exit in the bonus. Simply press start, then select (as you would normally do to exit a completed stage) as you are about to collect the Kremcoin. Doing so properly will skip the cutscene you have to watch after collecting a prize from a bonus.