Platform Perils GBC

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Level Details
Game Donkey Kong Country GBC
World name Chimp Caverns GBC
Level name Platform Perils
Previous level Loopy Lights GBC
Next level Necky's Revenge GBC

The final level features challenging platforming and a gauntlet of tech.

Any% (Safe)

  • This route still goes for the fastest strats but omits a few of the most precise ones.
  • Get Gravity glitch on the platform at 0:11 and use it to roll off earlier.
  • Get close to the Army at 0:15 and get a deep hit to carry the roll across the next two platforms.
  • Get gravity glitch again at 0:23 and use it to carry the boosted roll through the Army across the four descending platforms, then reroll at the bottom.
  • After picking up the barrel at 0:51 turn away from the Krusha - he creates a lot of lag when he's on screen.

Any% (Risky)

  • Squeezing in a tiny roll-jump after the Krusha at the start pushes you forwards by a small amount.
  • It's possible to get gravity glitch before rolling through the Klumps, then carry the boosted roll across the first sinking platform and under the bee to jump up to reach the right-moving platform. As you descend the sloped platform you will be airborne on some frames and grounded on other frames. This strat requires getting a ground frame at the end of the platform to reset downwards speed, which is inconsistent and not really possible to control, so this is more of an IL strat if anything.
  • You can squeeze in two rolls at 0:14 by rolling from the edge of the platform. Getting a fresh roll through the Army is slightly faster.
  • It's possible to land next to the Klump at 0:39 and roll through him, but this is far more precise than the Gnawty.
  • Landing next to the Krusha at 0:46 is less risky than it looks, since getting bounced back by him will often put you on the left side of the platform where you can simply jump back to the left and wait for the platform to fall. This loses a little time but doesn't cause a death. You can also roll directly off this platform after landing.
  • It's possible to bounce across the Krusha at 0:50 just like the final Krusha, but because of the massive amount of lag this doesn't usually save time.
  • Getting gravity glitch at 0:55 helps set up the jump but isn't strictly necessary. The goal is to hit the Krusha in a precise location and get bounced to the right side of the platform. This strat is risky, but possible to do consistently.
  • You must reset your roll before hitting the last Klump. Just jumping out of the roll appears to be about the same.

87%

  • Only the beginning and end changes. "Risky" strats shown for comparison.