Slime Climb Warpless

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Some Safer Variations here and there

  • This stage will get you used to rope climbing. Take your time and get the right rhythm to the climbing and all the respective parts in this stage.
  • Make sure you check out the any% page for a proper explanation of the start of the level, you do want to start with Diddy though.
  • Do not goal swap in Rattle Battle.
  • 0:39 You want to delay the climb here a little bit as to not take damage on the Zingers. Or you can hold "DOWN" instead of "UP" while climbing, delaying is safer though.
  • 0:46 You need to jump a bit earlier than expected to not just backboost off the Klobber here.
  • Team Throw Super Jump

Optimal

(These are not Ryan Ford's notes. Just replacing the missing video)

  • at EVERYWHERE: Take your time and practice the climbing parts thoroughly to get the proper timing, a slip up isn't very easily remedied on the ropes so take it slow at first and get the hang of all the parts.
  • Skipping the first DK barrel saves a bit of time, since you can get on the ropes and start climbing faster, and the second DK barrel is in the beaten path already.
  • 0:27 Getting as far to the right on the ropes as possible to save time, this is rather risky because if you miss you'll have to replay a decent chunk of the stage.
  • 0:45 Rolling underneath the Kritter and doing the big boi on the left side of the platform saves a little bit of time, due to not having to wait for it to move over to the left so you can proceed. Be careful not to jump too early or team throw too low here.