Tidal Trouble 103

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Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Tidal Trouble
Previous level Smuggler's Cove
Next level Skidda's Row 103

Optimal

Notes

  • Bear coin count: 5
  • Kiddy can bounce on the water by rolling into it and pressing B when you touch the surface. On the first pair of bounces, you can hold down to make them shorter and reach the platform sooner, making your next roll longer.
  • Try to be out of the water as much as possible. It pushes you to the left, which slows you down.
  • After the 1st bonus, switch to Dixie.
  • Whenever you land in the water after a hover, make sure to release Y before hitting the water. Otherwise Dixie can't jump out of the water instantly.
  • The hover to the 2nd bonus is free.
  • Simply hold right and Y to clear the second bonus.
  • The jump between the bee and the water at 1:21 can be difficult. Go through the water if necessary or damage boost (which means Kiddy will be in front in Skidda's Row).
  • Bouncing on the Knocka at 1:24 reduces the lag it causes when you have 2 kongs.

ALTERNATIVE ENDING (DAMAGE BOOST)

Notes

  • This ending is slightly faster if you plan to do Murky Mill in two entries. However, since a sizable portion of Skidda's Row is played with 1 kong, it's also slightly riskier.

Optimal Alternative

Notes

  • Bear coin count: 5
  • Damage boosting before entering the first bonus reduces lag later in the stage.
  • Whenever you land in the water after a hover, make sure to release Y before hitting the water. Otherwise Dixie can't jump out of the water instantly.
  • The jump between the bee and the water at 1:18 can be difficult. Go through the water if necessary.
  • Solo Dixie route is only faster if you plan to do Murky Mill in a single visit.