Difference between revisions of "Barrel Drop Bounce"
Line 36: | Line 36: | ||
*It's recommended to approach these barrels consistently and find a cue that works best | *It's recommended to approach these barrels consistently and find a cue that works best | ||
*When landing, try to aim for the middle of each barrel | *When landing, try to aim for the middle of each barrel | ||
− | *Hold left on the last jump. If Kiddy doesn't make it to the autofire barrel, he | + | *Hold left on the last jump. If Kiddy doesn't make it to the autofire barrel, he will safely land on the 4th barrel instead |
Team Throw Skip (00:09) | Team Throw Skip (00:09) |
Revision as of 01:39, 4 June 2022
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Game | Donkey Kong Country 3 |
---|---|
World name | K3 |
Level name | Barrel Drop Bounce |
Previous level | Tearaway Toboggan |
Next level | Krack Shot Kroc |
Difficulty:
- Safe: 3/10
- Optimal: 5/10
Any%
Safe
Notes:
- Safe video with some unoptimal but easier team throws, forgets the last team throw all together
Optimal
Notes:
- All of the team throws besides the last one are quite easy, just copy the video for where to be standing.
- At :24 getting up the series of barrels is awkward at first, falling down loses quite a bit of time. You don't have to let go of the dpad at all jumping up them.
- Facing right at :32 when team throwing is necessary.
- The last team throws at :37 are hard. Try to land as high as possible and team-up instantly when you land on the barrel. Jump immediately to about half of max height, and team throw up, if done correctly you should gain quite a bit of height landing on the second barrel.
- Find a visual cue that you can rely on to be sure you will make it up in 2 team throws, there is no shame in taking a 3rd team throw, it waste a lot less time then failing to get up on the ledge in 2 throws. The key here is to remain calm.
MORE STRATS
Notes:
Up in Three (00:02)
- There are different ways to go about this section - this is one example
- It's recommended to approach these barrels consistently and find a cue that works best
- When landing, try to aim for the middle of each barrel
- Hold left on the last jump. If Kiddy doesn't make it to the autofire barrel, he will safely land on the 4th barrel instead
Team Throw Skip (00:09)
- Crouching and sliding backwards will cause the camera to spawn the barrel in the correct cycle
- Missing the slide will cause the barrel to spawn improperly and Kiddy will need to wait
- This is roughly the same speed as an optimal team throw for this section
2-1 Jumps (00:14)
1st 2-1 Jump
- The barrel needs to be high in the air to make it onto the ledge above
- Begin jumping onto the barrel as soon as the top of the barrel is at the top of the screen
- Land on the right grey line on the barrel and immediately 2-1 jump
- Throw upwards and right at the jump's peak
- This saves about 2 seconds
2nd 2-1 Jump
- Position Kiddy's feet on the small flower on the ground
- The throw can be adjusted very slightly to the right for extra coverage, but don't overdo it. Kiddy may get stuck in the background layer and fall down
- This saves about 1 second and breaks even if attempted twice
Backups in case the 2-1 Jump fails