Difference between revisions of "W2 Warpless"
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*Use the slope to clash the beetle against itself, in order to set up the ID with the balloon. This is done by repressing Y while sliding down the slope. | *Use the slope to clash the beetle against itself, in order to set up the ID with the balloon. This is done by repressing Y while sliding down the slope. | ||
*You will fall off if you are holding right while throwing the invisible barrel when on the balloon. | *You will fall off if you are holding right while throwing the invisible barrel when on the balloon. | ||
− | *At the very end, if you jump too high, you will get a | + | *At the very end, if you jump too high, you will get a Dixie fanfare attempting the last hover. |
==Squawk's Shaft== | ==Squawk's Shaft== | ||
{{#ev:youtube|mkec09ETVmw|560||https://www.youtube.com/watch?v=mkec09ETVmw}} | {{#ev:youtube|mkec09ETVmw|560||https://www.youtube.com/watch?v=mkec09ETVmw}} |
Revision as of 01:19, 25 March 2016
Now with 1000% more lava | |
Game | Donkey Kong Country 2 |
---|---|
World name | Crocodile Cauldron |
Optimal time | 10:45-11:10 |
Previous world | W1 Warpless |
Next world | Others Warpless |
Hot-Head Hop
Kannon's Klaim
Notes
Lava Lagoon
Red-Hot Ride
Notes
- The 2nd half of the video shows an unrelated Low% strategy.
- Rambi Double Jump
- Use the slope to clash the beetle against itself, in order to set up the ID with the balloon. This is done by repressing Y while sliding down the slope.
- You will fall off if you are holding right while throwing the invisible barrel when on the balloon.
- At the very end, if you jump too high, you will get a Dixie fanfare attempting the last hover.