Difference between revisions of "Gloomy Gulch 102"
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+ | {{Infobox world | ||
+ | | image = | ||
+ | | caption = | ||
+ | | game = Donkey Kong Country 2 | ||
+ | | world_name = Gloomy Gulch | ||
+ | | optimal_time = N/A | ||
+ | | previous = None | ||
+ | | next = [[K.Rool's Keep 102 | K.Rool's Keep]] | ||
+ | }} | ||
+ | |||
==Ghostly Grove== | ==Ghostly Grove== | ||
{{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}} | {{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}} |
Revision as of 01:25, 25 March 2016
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Optimal time | N/A |
Previous world | None |
Next world | K.Rool's Keep |
Ghostly Grove
Notes
- At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
- At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.
Haunted Hall
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
Gusty Glade
Parrot Chute Panic