Difference between revisions of "Toxic Tower"
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==Any%== | ==Any%== | ||
===Safe=== | ===Safe=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|nlLF9bD_8pg|560||https://www.youtube.com/watch?v=nlLF9bD_8pg}} |
− | *Only a couple [[Tricks#Animal_Damage_Boost | damage boosts]] and that's it | + | *Only a couple [[Tricks#Animal_Damage_Boost | damage boosts]] and that's it. |
*[[Tricks#Squitter_Instant_Platforms Squitter | Instant Platforms]] | *[[Tricks#Squitter_Instant_Platforms Squitter | Instant Platforms]] | ||
Revision as of 22:42, 15 April 2018
Game | Donkey Kong Country 2 |
---|---|
World name | K.Rool's Keep |
Level name | Toxic Tower |
Previous level | Chain Link Chamber |
Next level | Stronghold Showdown |
Difficulty:
- Safe: 5/10
- Optimal: 11/10
- Juice: 8/10
Any%
Safe
- Only a couple damage boosts and that's it.
- Instant Platforms
Optimal
- Moonwalk at 0:10 to bounce off the kaboing to the higher platform.
- At 0:18 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
- At 0:24 is a True Double Jump (Saves ~.2s over SHDJ).
- At 0:30 is another Omega TDJ. (Saves ~.2s over SHDJ). It can also be initiated on the next higher platform. As long as you skip a bee it saves time.
- At 0:45 the kaboings tend to cause a ton of lag. To help mitigate this, kill them as far right as you can.
- At 0:49, damage boost through the bee instead of taking the hidden path.
- At 0:54, fly past the bee instead of waiting for its cycle. Afterwards, perform a moonwalk to load the upcoming red bee in such a way you can skip a cycle.
- At 1:05, fly under the 2nd bee instead of killing it (s/o to Fis).
- Finally, only use 3 webs for the Squitter section.
Rattly Alternates
Juice SHDJs
Notes
- This is a great route to learn this level, as it only uses Short Hop Double Jumps.
- At 0:27, you need a perfect SHDJ to reach the barrel.
- Note that the final SHDJ to reach the Squawks barrel is slower than taking the automatic barrel.
DBJ TDJs
Additions
- Map
- The 2 jumps after the Rattly barrel are used for the Rattly moonwalk (shoutouts to thejuuuice). It makes the second Kaboing spawn in such a way that allows you to bounce onto him, to the above platform.
- At 0:20 is an Omega Double Jump. It is the TDJ that saves the most time in the level, as you skip going to the left entirely.
- At 0:28 is a True Double Jump (Saves ~.2s over SHDJ).
- At 0:34 is another Omega TDJ. Make sure to time it right so you don't die to the bee (Saves ~.2s over SHDJ).
Optimal
Additions
- Only two jumps are added over the previous Rattly route, and they are right at the beginning.
- Perform two Omega Double Jumps in succession as soon as you are Rattly (Saves ~.3s over DBJ TDJs route).
- You will need to hit the wall to allow Rattly to do the first one.