Difference between revisions of "Really Gnawty Rampage"
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| next = [[Oil Drum Alley]] | | next = [[Oil Drum Alley]] | ||
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+ | ===Optimal=== | ||
+ | {{#ev:youtube|3n9b7AHumkI|560||http://www.youtube.com/watch?v=3n9b7AHumkI}} | ||
+ | '''Notes:''' | ||
+ | *You will need to finish this stage with both kongs if you want to do the [[DKC_Tricks#Super_Jumproll_.28SJR.29|SJR]] in the next stage. | ||
+ | *Similarly to the boss in world 1, the beaver becomes vulnerable after he has passed the peak of his jump. | ||
+ | *Landing on the invisible platform on the top left allows you to get instant hits on the boss for the 3rd and 5th hits. To land up there consistently, pay close attention to where Diddy begins his jumps from prior to landing up there and try to copy those positions (see explanation video below). | ||
+ | |||
+ | ===Ceiling Jump Tutorial=== | ||
+ | {{#ev:youtube|Yn5NqRx-Nt4|560}} | ||
+ | '''Notes:''' | ||
+ | *Explains how to reach the invisible ledge on the top-left consistently to get the third and fifth hits instantly. | ||
+ | |||
+ | ===Safe, Damageful=== | ||
{{#ev:youtube|b5iVal7SINY|560||http://www.youtube.com/watch?v=b5iVal7SINY}} | {{#ev:youtube|b5iVal7SINY|560||http://www.youtube.com/watch?v=b5iVal7SINY}} | ||
− | Notes: | + | '''Notes:''' |
*You can hit the boss before he lands on the ground. Be careful not to lose DK, though, as you'll need him near the end. | *You can hit the boss before he lands on the ground. Be careful not to lose DK, though, as you'll need him near the end. | ||
− | *Running DK into the boss after his third cycle will cause him to | + | *Running DK into the boss after his third cycle will cause him to skip his fourth. Immediately jump on him again with Diddy to finish him off. If you time it so that he is near a wall, the final jump will be a lot easier to land. |
− | * | + | *In 101% and NMG/NMS you always do the cycle skip. |
Latest revision as of 17:16, 29 September 2023
Game | Donkey Kong Country |
---|---|
World name | Gorilla Glacier |
Level name | Really Gnawty Rampage |
Previous level | Rope Bridge Rumble |
Next level | Oil Drum Alley |
Optimal
Notes:
- You will need to finish this stage with both kongs if you want to do the SJR in the next stage.
- Similarly to the boss in world 1, the beaver becomes vulnerable after he has passed the peak of his jump.
- Landing on the invisible platform on the top left allows you to get instant hits on the boss for the 3rd and 5th hits. To land up there consistently, pay close attention to where Diddy begins his jumps from prior to landing up there and try to copy those positions (see explanation video below).
Ceiling Jump Tutorial
Notes:
- Explains how to reach the invisible ledge on the top-left consistently to get the third and fifth hits instantly.
Safe, Damageful
Notes:
- You can hit the boss before he lands on the ground. Be careful not to lose DK, though, as you'll need him near the end.
- Running DK into the boss after his third cycle will cause him to skip his fourth. Immediately jump on him again with Diddy to finish him off. If you time it so that he is near a wall, the final jump will be a lot easier to land.
- In 101% and NMG/NMS you always do the cycle skip.