Difference between revisions of "Lakeside Limbo GBA"
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{{#ev:youtube|P2Ky0lYST30|560||https://youtu.be/P2Ky0lYST30}} | {{#ev:youtube|P2Ky0lYST30|560||https://youtu.be/P2Ky0lYST30}} | ||
'''Notes''' | '''Notes''' | ||
− | * Using a [[ | + | * Using a [[DKC3_GBA_Tricks_and_Movement#Buffered_Rolls_through_enemies|buffered roll]] on the first Sneek and [[DKC3 GBA Tricks#Jump Momentum Conservation|jump momentum conservation]], Dixie can get to the warp faster than Kiddy can. |
* Saves up to 0.2 seconds over Optimal. | * Saves up to 0.2 seconds over Optimal. | ||
[[Category:Lakeside Limbo]] | [[Category:Lakeside Limbo]] | ||
[[Category:Lake Orangatanga]] | [[Category:Lake Orangatanga]] |
Revision as of 13:11, 30 October 2023
Game | Donkey Kong Country 3 (GBA) |
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World name | Lake Orangatanga |
Level name | Lakeside Limbo |
Previous level | Intro |
Next level | Doorstop Dash |
Any%
Optimal
Notes
- Swap to Kiddy, as he is faster for the first 2 worlds.
- Buffering the roll after the jump at 0:06 gives Kiddy a small speed boost.
Optimal Alternative
Notes
- Using a buffered roll on the first Sneek and jump momentum conservation, Dixie can get to the warp faster than Kiddy can.
- Saves up to 0.2 seconds over Optimal.