Difference between revisions of "Murky Mill"
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*If you team-throw too early, Dixie won't reach the warp barrel. | *If you team-throw too early, Dixie won't reach the warp barrel. | ||
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==Warpless== | ==Warpless== |
Revision as of 23:25, 12 February 2017
Game | Donkey Kong Country 3 |
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World name | Lake Orangatanga |
Level name | Murky Mill |
Previous level | Skidda's Row |
Next level | Belcha's Barn |
Difficulty:
- Optimal: 1/10
- Warpless: 4/10
Any%
Optimal
Notes:
- If you team-throw too early, Dixie won't reach the warp barrel.
Warpless
Notes:
- Avoiding the scare from rats after certain drops down will require holding away before holding forward again
- Of the two the above applies to, the one after the "O" is tricky and can easily hurt you depending on how you fall
- Carrying the respawned barrel after the checkpoint to the lift allows you to easily catch the lift before it goes back up
- For the pair at the ending, you can simply hold right the entire time (and of course jump when appropriate) to get through, but doing so is roughly 20f slower than timing it so Ellie doesn't become scared