Difference between revisions of "Tidal Trouble 103"
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*The jump between the bee and the water at 1:21 can be difficult. Go through the water if necessary or damage boost (which means Kiddy will be in front in Skidda's Row). | *The jump between the bee and the water at 1:21 can be difficult. Go through the water if necessary or damage boost (which means Kiddy will be in front in Skidda's Row). | ||
*Bouncing on the Knocka at 1:24 reduces the lag it causes. | *Bouncing on the Knocka at 1:24 reduces the lag it causes. | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''ALTERNATIVE ENDING (DAMAGE BOOST)''' | ||
+ | <div class="mw-collapsible-content">{{#ev:youtube|xr5f_sgLyXg|560||https://youtu.be/xr5f_sgLyXg}} | ||
+ | '''Notes''' | ||
+ | *This ending is preferred if you plan to do Murky Mill with two entries. | ||
+ | </div> | ||
+ | </div> | ||
===Optimal Alternative=== | ===Optimal Alternative=== |
Revision as of 23:07, 10 April 2020
Game | Donkey Kong Country 3 |
---|---|
World name | Lake Orangatanga |
Level name | Tidal Trouble |
Previous level | Smuggler's Cove |
Next level | Skidda's Row 103 |
Optimal
Notes
- Bear coins count: 5
- Kiddy can bounce on the water by rolling into it and pressing B when you touch the surface. On the first pair of bounces, you can hold down to make them shorter and reach the platform sooner, making your next roll longer.
- Try to be out of the water as much as possible. It pushes you to the left, which slows you down.
- After the 1st bonus, switch to Dixie.
- The hover to the 2nd bonus is free.
- Simply hold right and Y to clear the second bonus.
- The jump between the bee and the water at 1:21 can be difficult. Go through the water if necessary or damage boost (which means Kiddy will be in front in Skidda's Row).
- Bouncing on the Knocka at 1:24 reduces the lag it causes.
ALTERNATIVE ENDING (DAMAGE BOOST)
Notes
- This ending is preferred if you plan to do Murky Mill with two entries.
Optimal Alternative
Notes
- Bear coins count: 5
- Damage boosting before entering the first bonus reduces lag later in the stage
- The jump between the bee and the water at 1:18 can be difficult. Go through the water if necessary.
- Solo Dixie route is only faster if you plan to do Murky Mill in a single visit.