Difference between revisions of "Ice Age Alley GBA"
(→Any%) |
Silent Wolf (talk | contribs) m |
||
Line 1: | Line 1: | ||
+ | {{Infobox level | ||
+ | | image = | ||
+ | | game = Donkey Kong Country GBA | ||
+ | | world_name = [[Gorilla Glacier]] | ||
+ | | level_name = Ice Age Alley | ||
+ | | previous = [[Croctopus Chase GBA]] | ||
+ | | next = [[Rope Bridge Rumble GBA]] | ||
+ | }} | ||
+ | |||
==Any%== | ==Any%== | ||
+ | ===Optimal=== | ||
+ | {{#ev:youtube|TuRK6jSIYP0|560|}} | ||
+ | Notes: | ||
+ | *This is one of those stages where you can buffer inputs as you enter the stage (similar to ogang). As the screen starts to fade in, tap B then A. That way you'll roll and immediately short hop upon entering the stage. | ||
+ | *Holding B does make you run faster as the Ostrich | ||
+ | *You might want to use claw grip so you can hold B and mash A while flying as the Ostrich (index finger on B, thumb on A) | ||
+ | *At the end it's faster to ditch the Ostrich and roll through the Klaptrap at the end. Doing this followed by Jump Momentum Conservation saves ~10 frames | ||
− | === | + | ===Safe=== |
{{#ev:youtube|Lu_DvjyGtCE|560|}} | {{#ev:youtube|Lu_DvjyGtCE|560|}} | ||
Notes: | Notes: | ||
− | * | + | *Requires less mashing |
*Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless. | *Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless. |
Revision as of 20:37, 24 June 2023
Game | Donkey Kong Country GBA |
---|---|
World name | Gorilla Glacier |
Level name | Ice Age Alley |
Previous level | Croctopus Chase GBA |
Next level | Rope Bridge Rumble GBA |
Any%
Optimal
Notes:
- This is one of those stages where you can buffer inputs as you enter the stage (similar to ogang). As the screen starts to fade in, tap B then A. That way you'll roll and immediately short hop upon entering the stage.
- Holding B does make you run faster as the Ostrich
- You might want to use claw grip so you can hold B and mash A while flying as the Ostrich (index finger on B, thumb on A)
- At the end it's faster to ditch the Ostrich and roll through the Klaptrap at the end. Doing this followed by Jump Momentum Conservation saves ~10 frames
Safe
Notes:
- Requires less mashing
- Hero mode was used to simplify recording on console. The strats remain the same as regular Any% regardless.