Gloomy Gulch 102
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Optimal time | N/A |
Previous world | None |
Next world | K.Rool's Keep |
Ghostly Grove
Notes
- At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
- At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.
Haunted Hall
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
Gusty Glade
Parrot Chute Panic
Web Woods
Eazinn's Tutorial for CanonBall Jump
TheSabin's Alternative Strat for CanonBall Jump