Creepy Caverns
Game | Donkey Kong Country 3 |
---|---|
World name | KAOS Kore |
Level name | Creepy Caverns |
Previous level | Konveyor Rope Klash |
Next level | Lightning Lookout |
Difficulty:
- Safe: 6/10
- Optimal: 8/10
- Optimal alternative: 10/10
Contents
Any%
Safe
Notes:
- The white barrels are random, which makes it a huge pain!
Optimal
Notes:
- Bad luck can add 10+ seconds. This video focuses more on the platforming.
- Note on ghost barrel RNG:
- RNG is decided the frame you enter the level.
- Not all ghost barrels have the same chances of giving perfect luck. As an example, the 3rd ghost barrel has a 66% chance of giving perfect luck, while the chances of the 1st ghost barrel giving perfect luck is much lower.
- The worst possible luck for all the ghost barrels are 4-4-5-5-3-4 respectively. Keeping this in mind, you can preemptively jump into a ghost barrel if you're getting luck this bad.
- At 0:29, you need optimal movement to reach the next ghost barrel before it disappears.
- Remember to glide into the ghost barrel at 0:32 if it is facing the correct direction.
- Getting in between the ghost barrel at 0:36 can be tricky. After leaving the barrel at 0:35, start a roll and do a tiny jump when Dixie is under the Banana bunch. Then, simply buffer a glide (glide at the peak of your jump).
- The movement at 0:53 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as alerting the 3rd green barrel too early will cause problems.
- The ghost barrel at 1:08 can be reached if it is initially facing the correct direction. This is much more difficult on U than it is here, on J.
Optimal alternative
Notes:
- This route uses different Kong order for 7-1, 7-2, and 7-3. Please refer to Optimal alternative for those levels as well
- (00:30) The wiggle here will cause the bee to hover slightly higher so Kiddy can clear the gap
- The jump must be very, very short. An alternative controller grip may be recommended for the small B press
- (00:58) Team-ups and throws are done to decrease lag when entering the Ghost Barrels with two Kongs
- (00:30) The wiggle here will cause the bee to hover slightly higher so Kiddy can clear the gap
MORE STRATS
Notes:
- visualcues
- Don't release y as you land from the hovers. If you do, dixie will lose momentum and you'll get bopped.
- For the last roll if u start the hover close to the ground you get a quick roll.
Notes:
- This route uses both Kongs for safety. It is faster than the worst RNG, but otherwise it is significantly slower. Recommended for situational use
- (00:10) A 2-1 Jump can be used to avoid using this 1st ghost barrel
- (00:15) Zip: Align the back of Kiddy's foot with the stone on the ground. Jump three times. This should setup the Krumple
- (00:33) Team-ups and throws are done to decrease lag when entering the Ghost Barrels with two Kongs