Gloomy Gulch 102
Revision as of 18:32, 17 January 2016 by RawkinJawsh (talk | contribs)
102%
Notes
- At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
- At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.
Haunted Hall 102%
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
Gusty Glade 102%
Notes
Parrot Chute Panic 102%
Notes