Difference between revisions of "Animal Antics"

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(Created page with "'''PLEASE REPLACE THESE VIDEOS AND DELETE THIS TEXT''' ==Any%== Level description like talking about how you should roll off the ledge and jump right when you pick up the DK ...")
 
 
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'''PLEASE REPLACE THESE VIDEOS AND DELETE THIS TEXT'''
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{{Infobox level
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| image = Animal_Antics.PNG
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| game = Donkey Kong Country 2
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| world_name = [[The Lost World]]
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| level_name = Animal Antics
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| previous = [[Fiery Furnace]]
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| next = [[Krocodile Kore]]
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}}
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Difficulty: 8/10
  
==Any%==
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==102%==
Level description like talking about how you should roll off the ledge and jump right when you pick up the DK barrel and run into the Sneak or whatever the rats are called and then jump on the platform barrels and do that sweet team throw into the warp barrel and then explain how to properly roll into the goal.
 
  
{{#ev:youtube|eWCE3i1rM_I|560||Video Comments: }}
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{{#ev:youtube|t5v7oJMkiHc|560||http://www.youtube.com/watch?v=t5v7oJMkiHc}}
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Notes:
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*The wind is just a gimmick!
  
==102%==
 
  
Rofl who even plays this.
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==True Ending==
  
{{#ev:youtube|eWCE3i1rM_I|560||Video Comments: }}
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{{#ev:youtube|kzWxjtk6-1g|560||https://www.youtube.com/watch?v=kzWxjtk6-1g}}
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*Make sure to enter with Dixie in front
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*Don't hit red bees from the front in the first rhino section, causes literally centuries of lag.
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*Left right wiggle to cancel rambi charge and fall into the enguarde barrel.
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*Try to keep 2 kongs through the end of the parrot section after the first and only D-boost.
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*The short hop double jump at 1:49 will result in death if you let go of Y at any point in that section.
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*Chain the bounce off the last red bee as rattly into a true double jump with max height as you pass the rattly sign.
  
  
[[Category:Lost World]]
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[[Category:The Lost World]]
 
[[Category:Level]]
 
[[Category:Level]]

Latest revision as of 04:24, 19 May 2019

Level Details
Game Donkey Kong Country 2
World name The Lost World
Level name Animal Antics
Previous level Fiery Furnace
Next level Krocodile Kore

Difficulty: 8/10

102%

Notes:

  • The wind is just a gimmick!


True Ending

  • Make sure to enter with Dixie in front
  • Don't hit red bees from the front in the first rhino section, causes literally centuries of lag.
  • Left right wiggle to cancel rambi charge and fall into the enguarde barrel.
  • Try to keep 2 kongs through the end of the parrot section after the first and only D-boost.
  • The short hop double jump at 1:49 will result in death if you let go of Y at any point in that section.
  • Chain the bounce off the last red bee as rattly into a true double jump with max height as you pass the rattly sign.