Difference between revisions of "Arich's Ambush"

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m (Optimal)
m (Optimal)
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*For the third and fourth hits you won't need to jump out of your fall but just fall and throw before landing.
 
*For the third and fourth hits you won't need to jump out of your fall but just fall and throw before landing.
 
*Grabbing the patch from underneath is the most optimal, to achieve this it's best to try and jump during the sound of him falling.
 
*Grabbing the patch from underneath is the most optimal, to achieve this it's best to try and jump during the sound of him falling.
 +
*Arich tends to have irregular patterns at times even with similar or same movement, so you'll have to adjust how you throw but sometimes you can't help the inevitable World 2 reset with this boss.
  
 
[[Category:Arich's Ambush]]
 
[[Category:Arich's Ambush]]
 
[[Category:Kremwood Forest]]
 
[[Category:Kremwood Forest]]

Revision as of 23:12, 20 April 2016

Level Details
Game Donkey Kong Country 3
World name Kremwood Forest
Level name Bobbing Barrel Brawl
Previous level Bobbing Barrel Brawl
Next level Mekanos

Difficulty:

  • Safe: 2/10
  • Optimal: 9/10

Any%

Safe

Notes:

  • Don't forget to drop the barrel on the ground for Arich's last pattern (holding B -> Hold Down -> Release B)

Optimal

Notes:

  • To properly achieve hits on Arich you'll want to fall straight down off the platform above so you won't clash your barrel with legs.
  • For the second hit you'll need to jump after falling to land the hit properly on Arich.
  • For the third and fourth hits you won't need to jump out of your fall but just fall and throw before landing.
  • Grabbing the patch from underneath is the most optimal, to achieve this it's best to try and jump during the sound of him falling.
  • Arich tends to have irregular patterns at times even with similar or same movement, so you'll have to adjust how you throw but sometimes you can't help the inevitable World 2 reset with this boss.