Difference between revisions of "Barrel Drop Bounce"

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*Hold left on the last jump. If Kiddy doesn't make it to the autofire barrel, he will land safely on the 4th barrel instead
 
*Hold left on the last jump. If Kiddy doesn't make it to the autofire barrel, he will land safely on the 4th barrel instead
  
Team Throw Skip (00:09)
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Team-Throw Skip (00:09)
  
 
*Crouching and sliding backwards will cause the camera to spawn the barrel in the correct cycle
 
*Crouching and sliding backwards will cause the camera to spawn the barrel in the correct cycle
 
*Missing the slide will cause the barrel to spawn improperly and Kiddy will need to wait
 
*Missing the slide will cause the barrel to spawn improperly and Kiddy will need to wait
*This is roughly the same speed as an optimal team throw for this section
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*This is roughly the same speed as an optimal team-throw for this section
  
 
2-1 Jumps (00:14)
 
2-1 Jumps (00:14)
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*This saves about 1 second and breaks even if attempted twice
 
*This saves about 1 second and breaks even if attempted twice
  
Backups in case the 2-1 Jump fails
 
  
 
<div class="mw-collapsible-content">{{#ev:youtube|lBQyY9E3rCg|560||https://www.youtube.com/watch?v=lBQyY9E3rCg}}
 
<div class="mw-collapsible-content">{{#ev:youtube|lBQyY9E3rCg|560||https://www.youtube.com/watch?v=lBQyY9E3rCg}}
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*If the 2-1 Jump fails, it's better to play it safe. Use a few extra team-throws if needed
  
  

Latest revision as of 11:44, 4 June 2022

Level Details
Game Donkey Kong Country 3
World name K3
Level name Barrel Drop Bounce
Previous level Tearaway Toboggan
Next level Krack Shot Kroc

Difficulty:

  • Safe: 3/10
  • Optimal: 5/10

Any%

Safe

Notes:

  • Safe video with some unoptimal but easier team throws, forgets the last team throw all together

Optimal

Notes:

  • All of the team throws besides the last one are quite easy, just copy the video for where to be standing.
  • At :24 getting up the series of barrels is awkward at first, falling down loses quite a bit of time. You don't have to let go of the dpad at all jumping up them.
  • Facing right at :32 when team throwing is necessary.
  • The last team throws at :37 are hard. Try to land as high as possible and team-up instantly when you land on the barrel. Jump immediately to about half of max height, and team throw up, if done correctly you should gain quite a bit of height landing on the second barrel.
  • Find a visual cue that you can rely on to be sure you will make it up in 2 team throws, there is no shame in taking a 3rd team throw, it waste a lot less time then failing to get up on the ledge in 2 throws. The key here is to remain calm.

MORE STRATS

Notes:

Up in Three (00:02)

  • There are different ways to go about this section - this is one example
  • It's recommended to approach these barrels consistently and find a cue that works best
  • When landing, try to aim for the middle of each barrel
  • Hold left on the last jump. If Kiddy doesn't make it to the autofire barrel, he will land safely on the 4th barrel instead

Team-Throw Skip (00:09)

  • Crouching and sliding backwards will cause the camera to spawn the barrel in the correct cycle
  • Missing the slide will cause the barrel to spawn improperly and Kiddy will need to wait
  • This is roughly the same speed as an optimal team-throw for this section

2-1 Jumps (00:14)

1st 2-1 Jump

  • The barrel needs to be high in the air to make it onto the ledge above
  • Begin jumping onto the barrel as soon as the top of the barrel is at the top of the screen
  • Land on the right grey line on the barrel and immediately 2-1 jump
  • Throw upwards and right at the jump's peak
  • This saves about 2 seconds

2nd 2-1 Jump

  • Position Kiddy's feet on the small flower on the ground
  • The throw can be adjusted very slightly to the right for extra coverage, but don't overdo it. Kiddy may get stuck in the background layer and fall down
  • This saves about 1 second and breaks even if attempted twice


  • If the 2-1 Jump fails, it's better to play it safe. Use a few extra team-throws if needed