Difference between revisions of "Barrel Drop Bounce"

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(Created page with "{{Infobox level | image = Barrel Drop Bounce.png | game = Donkey Kong Country 3 | world_name = K3 | level_name = Barrel Drop Bounce | previous = Tearaway Tobogga | nex...")
 
 
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| world_name = [[K3]]
 
| world_name = [[K3]]
 
| level_name = Barrel Drop Bounce
 
| level_name = Barrel Drop Bounce
| previous = [[Tearaway Tobogga]]
+
| previous = [[Tearaway Toboggan]]
 
| next = [[Krack Shot Kroc]]
 
| next = [[Krack Shot Kroc]]
 
}}
 
}}
Difficulty:<br>
+
Difficulty:
Safe : 4/10<br>
+
*Safe: 3/10
MorKs : 6/10<br>
+
*Optimal: 5/10
Riz : 8/10<br>
 
<br>
 
 
==Any%==
 
==Any%==
====Safe Route===={{#ev:youtube|ga8SIY0qQ3o|560||http://www.youtube.com/watch?v=ga8SIY0qQ3o}}
+
 
 +
===Safe===
 +
{{#ev:youtube|JaEevBxlQhU|560||http://www.youtube.com/watch?v=JaEevBxlQhU}}
 
Notes:
 
Notes:
*Really safe, but slow route.
+
*Safe video with some unoptimal but easier team throws, forgets the last team throw all together
====MorKs's Route===={{#ev:youtube|JaEevBxlQhU|560||http://www.youtube.com/watch?v=JaEevBxlQhU}}
+
 
 +
===Optimal===
 +
{{#ev:youtube|J01SUdZK15g|560||https://www.youtube.com/watch?v=J01SUdZK15g}}
 
Notes:
 
Notes:
*I made this alternative route because Riz's can be hard for beginners. It saves at least 10 seconds on the safe one.
+
*All of the team throws besides the last one are quite easy, just copy the video for where to be standing.
====Riz's Route===={{#ev:youtube|vaIhktvdC8Y|560||http://www.youtube.com/watch?v=vaIhktvdC8Y}}
+
*At :24 getting up the series of barrels is awkward at first, falling down loses quite a bit of time. You don't have to let go of the dpad at all jumping up them.
 +
*Facing right at :32 when team throwing is necessary.
 +
*The last team throws at :37 are hard. Try to land as high as possible and team-up instantly when you land on the barrel. Jump immediately to about half of max height, and team throw up, if done correctly you should gain quite a bit of height landing on the second barrel.
 +
*Find a visual cue that you can rely on to be sure you will make it up in 2 team throws, there is no shame in taking a 3rd team throw, it waste a lot less time then failing to get up on the ledge in 2 throws. The key here is to remain calm.
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''MORE STRATS'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|VVF7DmF6O_4|560||https://www.youtube.com/watch?v=VVF7DmF6O_4}}
 +
 
 
Notes:
 
Notes:
*0:32 : Be careful to be at the left of the DK barrel before team-throwing or else you won't make it on the upper platform.
+
 
*0:35 : Before team-throwing into the upper barrel, make it past the waterfall.
+
Up in Three (00:02)
*0:40 : For the two team-throws, do a mid-jump still to throw upward, then a fulljump forward to throw upward-right.<br>
+
*There are different ways to go about this section - this is one example
If you don't see the upper-right platform after the first throw, make another one on the next waterfall barrel before aiming the platform.
+
*It's recommended to approach these barrels consistently and find a cue that works best
 +
*When landing, try to aim for the middle of each barrel
 +
*Hold left on the last jump. If Kiddy doesn't make it to the autofire barrel, he will land safely on the 4th barrel instead
 +
 
 +
Team-Throw Skip (00:09)
 +
 
 +
*Crouching and sliding backwards will cause the camera to spawn the barrel in the correct cycle
 +
*Missing the slide will cause the barrel to spawn improperly and Kiddy will need to wait
 +
*This is roughly the same speed as an optimal team-throw for this section
 +
 
 +
2-1 Jumps (00:14)
 +
 
 +
1st 2-1 Jump
 +
 
 +
*The barrel needs to be high in the air to make it onto the ledge above
 +
*Begin jumping onto the barrel as soon as the top of the barrel is at the top of the screen
 +
*Land on the right grey line on the barrel and immediately 2-1 jump
 +
*Throw upwards and right at the jump's peak
 +
*This saves about 2 seconds
 +
 
 +
2nd 2-1 Jump
 +
 
 +
*Position Kiddy's feet on the small flower on the ground
 +
*The throw can be adjusted very slightly to the right for extra coverage, but don't overdo it. Kiddy may get stuck in the background layer and fall down
 +
*This saves about 1 second and breaks even if attempted twice
 +
 
 +
 
 +
<div class="mw-collapsible-content">{{#ev:youtube|lBQyY9E3rCg|560||https://www.youtube.com/watch?v=lBQyY9E3rCg}}
 +
 
 +
*If the 2-1 Jump fails, it's better to play it safe. Use a few extra team-throws if needed
 +
 
  
  
 +
</div>
 +
</div>
  
 
[[Category:Barrel Drop Bounce]]
 
[[Category:Barrel Drop Bounce]]
 
[[Category:K3]]
 
[[Category:K3]]

Latest revision as of 11:44, 4 June 2022

Level Details
Game Donkey Kong Country 3
World name K3
Level name Barrel Drop Bounce
Previous level Tearaway Toboggan
Next level Krack Shot Kroc

Difficulty:

  • Safe: 3/10
  • Optimal: 5/10

Any%

Safe

Notes:

  • Safe video with some unoptimal but easier team throws, forgets the last team throw all together

Optimal

Notes:

  • All of the team throws besides the last one are quite easy, just copy the video for where to be standing.
  • At :24 getting up the series of barrels is awkward at first, falling down loses quite a bit of time. You don't have to let go of the dpad at all jumping up them.
  • Facing right at :32 when team throwing is necessary.
  • The last team throws at :37 are hard. Try to land as high as possible and team-up instantly when you land on the barrel. Jump immediately to about half of max height, and team throw up, if done correctly you should gain quite a bit of height landing on the second barrel.
  • Find a visual cue that you can rely on to be sure you will make it up in 2 team throws, there is no shame in taking a 3rd team throw, it waste a lot less time then failing to get up on the ledge in 2 throws. The key here is to remain calm.

MORE STRATS

Notes:

Up in Three (00:02)

  • There are different ways to go about this section - this is one example
  • It's recommended to approach these barrels consistently and find a cue that works best
  • When landing, try to aim for the middle of each barrel
  • Hold left on the last jump. If Kiddy doesn't make it to the autofire barrel, he will land safely on the 4th barrel instead

Team-Throw Skip (00:09)

  • Crouching and sliding backwards will cause the camera to spawn the barrel in the correct cycle
  • Missing the slide will cause the barrel to spawn improperly and Kiddy will need to wait
  • This is roughly the same speed as an optimal team-throw for this section

2-1 Jumps (00:14)

1st 2-1 Jump

  • The barrel needs to be high in the air to make it onto the ledge above
  • Begin jumping onto the barrel as soon as the top of the barrel is at the top of the screen
  • Land on the right grey line on the barrel and immediately 2-1 jump
  • Throw upwards and right at the jump's peak
  • This saves about 2 seconds

2nd 2-1 Jump

  • Position Kiddy's feet on the small flower on the ground
  • The throw can be adjusted very slightly to the right for extra coverage, but don't overdo it. Kiddy may get stuck in the background layer and fall down
  • This saves about 1 second and breaks even if attempted twice


  • If the 2-1 Jump fails, it's better to play it safe. Use a few extra team-throws if needed