Difference between revisions of "Black Ice Battle"
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*At 0:25, rubbing against the right wall before klampons appear causes them to spawn in such a manner that holding left dodges them. | *At 0:25, rubbing against the right wall before klampons appear causes them to spawn in such a manner that holding left dodges them. | ||
*Hold down-left on D-pad while bouncing on mosquito at 0:27 to not bounce. | *Hold down-left on D-pad while bouncing on mosquito at 0:27 to not bounce. | ||
− | * | + | *You can also squeeze between the mosquito and the right wall to save a couple frames. |
+ | *Ideally you'd goal swap at the end, but the goal swap will only work if you've been solo kong and gotten a DK barrel earlier in the level. | ||
+ | |||
=== Old Skool === | === Old Skool === | ||
{{#ev:youtube|ZE6GbfgKkx4|560||http://www.youtube.com/watch?v=ZE6GbfgKkx4}} | {{#ev:youtube|ZE6GbfgKkx4|560||http://www.youtube.com/watch?v=ZE6GbfgKkx4}} | ||
Notes: | Notes: | ||
− | * | + | *The roll at 0:43 saves 0.25 seconds but is quite difficult. The roll input must be buffered well before you land from the fall. |
[[Category:The Lost World]] | [[Category:The Lost World]] | ||
[[Category:Level]] | [[Category:Level]] |
Latest revision as of 20:43, 19 May 2019
Game | Donkey Kong Country 2 |
---|---|
World name | The Lost World |
Level name | Black Ice Battle |
Previous level | Jungle Jinx |
Next level | Klobber Karnage |
Difficulty: 8/10
Contents
102%
True Ending
Optimal
Notes:
- Corner at 0:14 must be tight to not hit first bee on the way down.
- At 0:25, rubbing against the right wall before klampons appear causes them to spawn in such a manner that holding left dodges them.
- Hold down-left on D-pad while bouncing on mosquito at 0:27 to not bounce.
- You can also squeeze between the mosquito and the right wall to save a couple frames.
- Ideally you'd goal swap at the end, but the goal swap will only work if you've been solo kong and gotten a DK barrel earlier in the level.
Old Skool
Notes:
- The roll at 0:43 saves 0.25 seconds but is quite difficult. The roll input must be buffered well before you land from the fall.