Difference between revisions of "Chain Link Chamber"

From DKC Speedruns
Jump to: navigation, search
m
m
Line 68: Line 68:
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
[[File:Clcscience.png]]
 
[[File:Clcscience.png]]
*How you fall from the top platform will influence your IDs for the wrong warp
+
*How you fall from the top platform will influence your IDs for the wrong warp spawn
*The red lines in the above image indicate a fall (too close and too far from the wall) that will result in an unsuccessful canon spawn (IDs are incorrect)
+
*'''Red lines''' in the above image indicate a fall (too close and too far from the wall) that will result in an unsuccessful canon spawn (''IDs will be incorrect'')
*Stay close to using the green lines when falling (IDs will be correct)
+
*Stay close to using the '''green lines''' when falling (''IDs will be correct'')
 
</div>
 
</div>
 
</div>
 
</div>

Revision as of 20:14, 11 January 2016

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Chain Link Chamber
Previous level Clapper's Cavern
Next level Toxic Tower

Difficulty:

  • Safe: 6/10
  • Optimal: 7/10

Any%

Safe

Notes

  • If you fail, you can enter the cannon bonus and die to reset the enemies.


WRONG WARP TUTORIAL

CLC3.png

  • When you get to the platform with the Klobber and the cannonball, kill the Klobber (this sets up correct IDs for later).

CLC6.png

  • After killing him, run right until you fall off (holding the cannonball).

CLC7.png

Clc2.png

  • After falling off, hold left and Y until you reach the right side of the metal plate holding the chainlink (you will automatically drop the cannonball after falling on the Krook).

CLC1.png

CLC8.png

  • Hold right when you reach the spot and go grab the cannonball.


CLC9.png

  • As soon as you grab the cannonball, jump left and hug the wall while still holding left.


CLC10.png

  • You will then land on the Klobber that is running towards you and automatically drop the cannonball again.


CLC11.png

CLC12.png

  • Do a little wiggle to the left then immediately hold right and grab the cannonball/Klobber. This will give you invisible barrel.
  • Walk right a little bit and wait.
    • You're waiting for the bonus cannon (further right) to spawn off screen and match the ID of the invisible barrel (ID 4).

CLC4.png

CLC5.png


CLC13.png

  • After waiting, do a short jump to the right and throw left, spawning the cannon.

CLC14.png

  • Finally, grab the cannonball, jump into the cannon and you win!


ADDITIONAL WRONG WARP ID HELP

Clcscience.png

  • How you fall from the top platform will influence your IDs for the wrong warp spawn
  • Red lines in the above image indicate a fall (too close and too far from the wall) that will result in an unsuccessful canon spawn (IDs will be incorrect)
  • Stay close to using the green lines when falling (IDs will be correct)


Optimal

Additions

  • To gain momentum at the start, roll to the right instead of jumping (Saves ~.15s).
  • Instead of throwing the Klobber to kill him, drop him onto the cannonball (Saves ~.15s).
  • Try to make the cannon appear as close to the cannonball as possible.


102%