Difference between revisions of "Clam City GBC"

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===Any%===
 
===Any%===
 
{{#ev:youtube|Mh4SyCYgJhk|560|}}
 
{{#ev:youtube|Mh4SyCYgJhk|560|}}
*Recall that to move optimally with Enguarde, it's important not to bonk ceilings/floors as you go around corners. You can keep speed against horizontal walls, so bonking them is fine. Cutting corners perfectly doesn't save that much time so don't worry if you approach too close or swing out too far and don't get an optimal turn.
+
*Recall that to move optimally with Enguarde, it's important not to bonk ceilings/floors as you go around corners. You can keep speed against horizontal walls, so bonking them is fine. Cutting corners perfectly doesn't save that much time so don't worry if you approach too close and bonk or swing out too far and don't get an optimal turn.
*Like in Coral Capers, you can jump into the box to give Enguarde some upwards momentum on spawn. This is helpful since it will let you start stabbing immediately. It's also possible to turn around before entering the box which allows you to stab immediately, but it's much harder to gain any time from this.
+
*Like in Coral Capers, you can jump into the box to give Enguarde some upwards momentum on spawn. This is helpful since it will let you start stabbing immediately. It's also possible to turn around before entering the box which spawns him facing to the right, allowing you to start stabbing immediately instead of needing to wait for his turnaround animation, but it's much harder to gain any time from this.
 
*It's a good idea to count your stabs in this level.
 
*It's a good idea to count your stabs in this level.
 
*Slipping between the bullet at 0:19 is tight and you can't use the wall below to line yourself up. You need to pass the lower bullet on the right, then drift a little bit to the left to pass the upper bullet on the other side. The corner of the wall sticking out on the left can catch you so you need to avoid it. Then you can hug the left wall to get around the next bullet.
 
*Slipping between the bullet at 0:19 is tight and you can't use the wall below to line yourself up. You need to pass the lower bullet on the right, then drift a little bit to the left to pass the upper bullet on the other side. The corner of the wall sticking out on the left can catch you so you need to avoid it. Then you can hug the left wall to get around the next bullet.
 
*As long as you come down through the first shark at 0:24 you should make it through the shark pit with no issues.
 
*As long as you come down through the first shark at 0:24 you should make it through the shark pit with no issues.
 
*The rest of the cycles in the level are pretty easy to pass, the paths in the video are consistent.
 
*The rest of the cycles in the level are pretty easy to pass, the paths in the video are consistent.
*You can fit 10 stabs into the final right before the Croctopi. Slow down when you reach them so you can make it under.
+
*You can fit 10 stabs into the final stretch before the Croctopi. Slow down when you reach them so you can make it under.

Latest revision as of 19:27, 30 July 2023

Level Details
Game Donkey Kong Country GBC
World name Vine Valley GBC
Level name Clam City
Previous level Orang-utan Gang GBC
Next level Bumble B Rumble GBC

This is a short and fast paced water level, don't lose Enguarde.

Any%

  • Recall that to move optimally with Enguarde, it's important not to bonk ceilings/floors as you go around corners. You can keep speed against horizontal walls, so bonking them is fine. Cutting corners perfectly doesn't save that much time so don't worry if you approach too close and bonk or swing out too far and don't get an optimal turn.
  • Like in Coral Capers, you can jump into the box to give Enguarde some upwards momentum on spawn. This is helpful since it will let you start stabbing immediately. It's also possible to turn around before entering the box which spawns him facing to the right, allowing you to start stabbing immediately instead of needing to wait for his turnaround animation, but it's much harder to gain any time from this.
  • It's a good idea to count your stabs in this level.
  • Slipping between the bullet at 0:19 is tight and you can't use the wall below to line yourself up. You need to pass the lower bullet on the right, then drift a little bit to the left to pass the upper bullet on the other side. The corner of the wall sticking out on the left can catch you so you need to avoid it. Then you can hug the left wall to get around the next bullet.
  • As long as you come down through the first shark at 0:24 you should make it through the shark pit with no issues.
  • The rest of the cycles in the level are pretty easy to pass, the paths in the video are consistent.
  • You can fit 10 stabs into the final stretch before the Croctopi. Slow down when you reach them so you can make it under.