Difference between revisions of "Clapper's Cavern"

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'''PLEASE REPLACE THESE VIDEOS AND DELETE THIS TEXT'''
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{{Infobox level
 
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| image = ClappersCavern.png
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| game = Donkey Kong Country 2
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| world_name = [[K.Rool's Keep]]
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| level_name = Clapper's Cavern
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| previous = [[Castle Crush]]
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| next = [[Chain Link Chamber]]
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}}
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Difficulty:
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*Safe: 4/10
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*Optimal: 5/10
 
==Any%==
 
==Any%==
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===Safe===
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{{#ev:youtube|CoueYs1AGFE|560||https://www.youtube.com/watch?v=CoueYs1AGFE}}
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'''Notes'''
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*Be careful of the very first Clapper, as it is very easy to trigger him with a roll. Just jumping there might be the safest option.
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*For the second Clapper, hit him on his left. This will guarantee that the two rats and beetle face towards you, allowing for optimal rolls.
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*Switch kongs at the very top of the water section. This will bypass the usual switching freeze frames, and the Spiny will then be in a position where can you roll through him.
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*Aim for the best movement possible once you have invulnerability, so that you can clear all the bees. With proper movement you can also kill the final Krusha, but jumping over him is foolproof.
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**If you are not comfortable clearing all the bees, you can throw the barrel found near the end to kill everything.
  
{{#ev:youtube|2H4BQnRXchw|560||http://www.youtube.com/watch?v=2H4BQnRXchw }}
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===Optimal===
 
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{{#ev:youtube|DHtH9Zp3KC8|560||https://www.youtube.com/watch?v=DHtH9Zp3KC8}}
The first trick is skipping the first clapper, just dont roll and you should get it, if you cant get it just hit it and skip the second one. When hitting the second clapper make sure you hit him on the left this is so you dont spawn the mouse too early allowing you to have optimal rolls.  
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'''Additions'''
 
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*At 0:11, glide over both the bee and the Krusha.
Once you get engaurde you want to go up slightly and then charge, this will cause you to lose engaurde while maintaining good speed letting you mash up the shaft. You want to switch at the very top of the water, switching in water keep the game running so the spiny will move to a position where you can roll into him.  
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*At 0:13, jump before rolling to gain momentum.
 
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*For the water section, keep the fish until the end, and dismount just before the signpost (Saves ~.4s).
Rolling through all the enemies with invincibility at the end is tricky it requires you to be perfect on rolling and hook jumps missing this is not a big deal.
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*At 0:39, slide under the bee.
 
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*Throwing Your Girlfriend for the invulnerability is slightly harder to setup, but gives you a much more lenient window to clear all the enemies at the end (Saves ~.6s).
==102%==
 
 
 
Rofl who even plays this.
 
 
 
{{#ev:youtube|eWCE3i1rM_I|560||Video Comments: }}
 
 
 
  
 
[[Category:K.Rool's Keep]]
 
[[Category:K.Rool's Keep]]
 
[[Category:Level]]
 
[[Category:Level]]

Latest revision as of 05:43, 6 January 2019

Level Details
Game Donkey Kong Country 2
World name K.Rool's Keep
Level name Clapper's Cavern
Previous level Castle Crush
Next level Chain Link Chamber

Difficulty:

  • Safe: 4/10
  • Optimal: 5/10

Any%

Safe

Notes

  • Be careful of the very first Clapper, as it is very easy to trigger him with a roll. Just jumping there might be the safest option.
  • For the second Clapper, hit him on his left. This will guarantee that the two rats and beetle face towards you, allowing for optimal rolls.
  • Switch kongs at the very top of the water section. This will bypass the usual switching freeze frames, and the Spiny will then be in a position where can you roll through him.
  • Aim for the best movement possible once you have invulnerability, so that you can clear all the bees. With proper movement you can also kill the final Krusha, but jumping over him is foolproof.
    • If you are not comfortable clearing all the bees, you can throw the barrel found near the end to kill everything.

Optimal

Additions

  • At 0:11, glide over both the bee and the Krusha.
  • At 0:13, jump before rolling to gain momentum.
  • For the water section, keep the fish until the end, and dismount just before the signpost (Saves ~.4s).
  • At 0:39, slide under the bee.
  • Throwing Your Girlfriend for the invulnerability is slightly harder to setup, but gives you a much more lenient window to clear all the enemies at the end (Saves ~.6s).