Difference between revisions of "Creepy Caverns"
m (Protected "Creepy Caverns" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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Line 8: | Line 8: | ||
}} | }} | ||
Difficulty:<br> | Difficulty:<br> | ||
− | Safe : 6/10 (because White Barrels...) | + | Optimal : 8/10<br> |
− | + | Morks Old Route : 7/10<br> | |
+ | Safe : 6/10 (because White Barrels...) | ||
<br> | <br> | ||
103%: 8/10 | 103%: 8/10 | ||
==Any%== | ==Any%== | ||
− | === | + | ===Optimal=== |
+ | {{#ev:youtube|2_kxFsS2V8A|560||https://www.youtube.com/watch?v=2_kxFsS2V8A}} | ||
Notes: | Notes: | ||
− | *The | + | *RNG can add 10+ seconds. This video focuses more on the platforming. |
− | === | + | *At 0:26, you need optimal movement to reach the next ghost barrel before it disappears. |
+ | *At 0:36 use the banana bunch vs dixie's head as a visual cue for when to begin gliding. | ||
+ | *The movement at 0:54 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as aggroing the 3rd green barrel too early will cause problems. | ||
+ | *The ghost barrel at 1:10 can be reached if it is initially facing the correct direction. This is much more difficult on English version. | ||
+ | *Sacrifice dixie at the end and take the exact route you see. You can still get pulled into the ghost barrels with I-frames. | ||
+ | ===Morks Old Route=== | ||
+ | {{#ev:youtube|rxWqvEoK03Y|560||http://www.youtube.com/watch?v=rxWqvEoK03Y}} | ||
Notes: | Notes: | ||
*[http://cronikeys.com/dkc2/index.php?title=DKC3_Tricks#Damage_Boosting Damage Boosting] | *[http://cronikeys.com/dkc2/index.php?title=DKC3_Tricks#Damage_Boosting Damage Boosting] | ||
*The time-saver is at the end. | *The time-saver is at the end. | ||
+ | ===Safe Route=== | ||
+ | {{#ev:youtube|ya37xEk_5MQ|560||http://www.youtube.com/watch?v=ya37xEk_5MQ}} | ||
+ | Notes: | ||
+ | *The white barrels are random, which makes it a huge pain! | ||
==103%== | ==103%== | ||
{{#ev:youtube|Sved-Q7PMVg|560||http://www.youtube.com/watch?v=Sved-Q7PMVg}} | {{#ev:youtube|Sved-Q7PMVg|560||http://www.youtube.com/watch?v=Sved-Q7PMVg}} |
Revision as of 07:04, 27 February 2016
Game | Donkey Kong Country 3 |
---|---|
World name | KAOS Kore |
Level name | Creepy Caverns |
Previous level | Konveyor Rope Klash |
Next level | Lightning Lookout |
Difficulty:
Optimal : 8/10
Morks Old Route : 7/10
Safe : 6/10 (because White Barrels...)
103%: 8/10
Any%
Optimal
Notes:
- RNG can add 10+ seconds. This video focuses more on the platforming.
- At 0:26, you need optimal movement to reach the next ghost barrel before it disappears.
- At 0:36 use the banana bunch vs dixie's head as a visual cue for when to begin gliding.
- The movement at 0:54 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as aggroing the 3rd green barrel too early will cause problems.
- The ghost barrel at 1:10 can be reached if it is initially facing the correct direction. This is much more difficult on English version.
- Sacrifice dixie at the end and take the exact route you see. You can still get pulled into the ghost barrels with I-frames.
Morks Old Route
Notes:
- Damage Boosting
- The time-saver is at the end.
Safe Route
Notes:
- The white barrels are random, which makes it a huge pain!
103%
Notes:
- Bear coins count: 49
- RNG cavern, yay. For the first bonus, you can do it with 2 barrels shot but it is extremely precise. 3 Barrels shot is good. As for the second bonus, if you're not confident, use squitter (will net you a bear coin also at the signpost).