Difference between revisions of "Creepy Caverns"

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(Safe vid at the top, removed Morks optimal since no need)
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| next = [[Lightning Lookout]]
 
| next = [[Lightning Lookout]]
 
}}
 
}}
Difficulty:<br>
+
Difficulty:
Optimal : 8/10<br>
+
*Safe: 6/10
Morks Old Route : 7/10<br>
+
*Optimal: 8/10
Safe : 6/10 (because White Barrels...)
+
*103%: 8/10
<br>
+
 
103%: 8/10
 
 
==Any%==
 
==Any%==
 +
===Safe Route===
 +
{{#ev:youtube|ya37xEk_5MQ|560||http://www.youtube.com/watch?v=ya37xEk_5MQ}}
 +
Notes:
 +
*The white barrels are random, which makes it a huge pain!
 +
 
===Optimal===
 
===Optimal===
 
{{#ev:youtube|2_kxFsS2V8A|560||https://www.youtube.com/watch?v=2_kxFsS2V8A}}
 
{{#ev:youtube|2_kxFsS2V8A|560||https://www.youtube.com/watch?v=2_kxFsS2V8A}}
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*RNG can add 10+ seconds. This video focuses more on the platforming.
 
*RNG can add 10+ seconds. This video focuses more on the platforming.
 
*At 0:26, you need optimal movement to reach the next ghost barrel before it disappears.
 
*At 0:26, you need optimal movement to reach the next ghost barrel before it disappears.
*At 0:36 use the banana bunch vs dixie's head as a visual cue for when to begin gliding.
+
*At 0:36 use the banana bunch vs Dixie's head as a visual cue for when to begin gliding.
*The movement at 0:54 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as aggroing the 3rd green barrel too early will cause problems.
+
*The movement at 0:54 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as being aggressive on the 3rd green barrel too early will cause problems.
 
*The ghost barrel at 1:10 can be reached if it is initially facing the correct direction. This is much more difficult on English version.
 
*The ghost barrel at 1:10 can be reached if it is initially facing the correct direction. This is much more difficult on English version.
*Sacrifice dixie at the end and take the exact route you see. You can still get pulled into the ghost barrels with I-frames.
+
*Sacrifice Dixie at the end and take the exact route you see. You can still get pulled into the ghost barrels with I-frames.
===Morks Old Route===
+
 
{{#ev:youtube|rxWqvEoK03Y|560||http://www.youtube.com/watch?v=rxWqvEoK03Y}}
 
Notes:
 
*[http://cronikeys.com/dkc2/index.php?title=DKC3_Tricks#Damage_Boosting Damage Boosting]
 
*The time-saver is at the end.
 
===Safe Route===
 
{{#ev:youtube|ya37xEk_5MQ|560||http://www.youtube.com/watch?v=ya37xEk_5MQ}}
 
Notes:
 
*The white barrels are random, which makes it a huge pain!
 
 
==103%==
 
==103%==
 
{{#ev:youtube|Sved-Q7PMVg|560||http://www.youtube.com/watch?v=Sved-Q7PMVg}}
 
{{#ev:youtube|Sved-Q7PMVg|560||http://www.youtube.com/watch?v=Sved-Q7PMVg}}
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*Bear coins count: 49
 
*Bear coins count: 49
 
*RNG cavern, yay. For the first bonus, you can do it with 2 barrels shot but it is extremely precise. 3 Barrels shot is good. As for the second bonus, if you're not confident, use squitter (will net you a bear coin also at the signpost).
 
*RNG cavern, yay. For the first bonus, you can do it with 2 barrels shot but it is extremely precise. 3 Barrels shot is good. As for the second bonus, if you're not confident, use squitter (will net you a bear coin also at the signpost).
 
 
 
  
  
 
[[Category:Creepy Caverns]]
 
[[Category:Creepy Caverns]]
 
[[Category:KAOS Kore]]
 
[[Category:KAOS Kore]]

Revision as of 21:37, 1 March 2016

Level Details
Game Donkey Kong Country 3
World name KAOS Kore
Level name Creepy Caverns
Previous level Konveyor Rope Klash
Next level Lightning Lookout

Difficulty:

  • Safe: 6/10
  • Optimal: 8/10
  • 103%: 8/10

Any%

Safe Route

Notes:

  • The white barrels are random, which makes it a huge pain!

Optimal

Notes:

  • RNG can add 10+ seconds. This video focuses more on the platforming.
  • At 0:26, you need optimal movement to reach the next ghost barrel before it disappears.
  • At 0:36 use the banana bunch vs Dixie's head as a visual cue for when to begin gliding.
  • The movement at 0:54 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as being aggressive on the 3rd green barrel too early will cause problems.
  • The ghost barrel at 1:10 can be reached if it is initially facing the correct direction. This is much more difficult on English version.
  • Sacrifice Dixie at the end and take the exact route you see. You can still get pulled into the ghost barrels with I-frames.

103%

Notes:

  • Bear coins count: 49
  • RNG cavern, yay. For the first bonus, you can do it with 2 barrels shot but it is extremely precise. 3 Barrels shot is good. As for the second bonus, if you're not confident, use squitter (will net you a bear coin also at the signpost).