Difference between revisions of "Creepy Caverns"

From DKC Speedruns
Jump to: navigation, search
(Safe vid at the top, removed Morks optimal since no need)
m (Safe Route)
Line 13: Line 13:
  
 
==Any%==
 
==Any%==
===Safe Route===
+
===Safe===
 
{{#ev:youtube|ya37xEk_5MQ|560||http://www.youtube.com/watch?v=ya37xEk_5MQ}}
 
{{#ev:youtube|ya37xEk_5MQ|560||http://www.youtube.com/watch?v=ya37xEk_5MQ}}
 
Notes:
 
Notes:

Revision as of 21:47, 1 March 2016

Level Details
Game Donkey Kong Country 3
World name KAOS Kore
Level name Creepy Caverns
Previous level Konveyor Rope Klash
Next level Lightning Lookout

Difficulty:

  • Safe: 6/10
  • Optimal: 8/10
  • 103%: 8/10

Any%

Safe

Notes:

  • The white barrels are random, which makes it a huge pain!

Optimal

Notes:

  • RNG can add 10+ seconds. This video focuses more on the platforming.
  • At 0:26, you need optimal movement to reach the next ghost barrel before it disappears.
  • At 0:36 use the banana bunch vs Dixie's head as a visual cue for when to begin gliding.
  • The movement at 0:54 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as being aggressive on the 3rd green barrel too early will cause problems.
  • The ghost barrel at 1:10 can be reached if it is initially facing the correct direction. This is much more difficult on English version.
  • Sacrifice Dixie at the end and take the exact route you see. You can still get pulled into the ghost barrels with I-frames.

103%

Notes:

  • Bear coins count: 49
  • RNG cavern, yay. For the first bonus, you can do it with 2 barrels shot but it is extremely precise. 3 Barrels shot is good. As for the second bonus, if you're not confident, use squitter (will net you a bear coin also at the signpost).