Difference between revisions of "Creepy Caverns"

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(Optimal)
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===Optimal===
 
===Optimal===
{{#ev:youtube|2_kxFsS2V8A|560||https://www.youtube.com/watch?v=2_kxFsS2V8A}}
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{{#ev:youtube|09Zr7NOCTJ4|560||https://www.youtube.com/watch?v=09Zr7NOCTJ4}}
 
Notes:
 
Notes:
*RNG can add 10+ seconds. This video focuses more on the platforming.
+
*Bad luck can add 10+ seconds. This video focuses more on the platforming.
*At 0:26, you need optimal movement to reach the next ghost barrel before it disappears.
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*At 0:29, you need optimal movement to reach the next ghost barrel before it disappears.
*At 0:36 use the banana bunch vs Dixie's head as a visual cue for when to begin gliding.
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*Getting in between the ghost barrel at 0:36 can be tricky. After leaving the barrel at 0:35, start a roll and do a tiny jump when Dixie is under the Banana bunch. Then, simply buffer a glide (glide at the peak of your jump).  
*The movement at 0:54 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as alerting the 3rd green barrel too early will cause problems.
+
*The movement at 0:53 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as alerting the 3rd green barrel too early will cause problems.
*The ghost barrel at 1:10 can be reached if it is initially facing the correct direction. This is much more difficult on English version.
+
*The ghost barrel at 1:08 can be reached if it is initially facing the correct direction. This is much more difficult on U than it is here, on J.
 
*Sacrifice Dixie at the end and take the exact route you see. You can still get pulled into the ghost barrels with I-frames.
 
*Sacrifice Dixie at the end and take the exact route you see. You can still get pulled into the ghost barrels with I-frames.
  

Revision as of 07:40, 7 May 2017

Level Details
Game Donkey Kong Country 3
World name KAOS Kore
Level name Creepy Caverns
Previous level Konveyor Rope Klash
Next level Lightning Lookout

Difficulty:

  • Safe: 6/10
  • Optimal: 8/10

Any%

Safe

Notes:

  • The white barrels are random, which makes it a huge pain!

Optimal

Notes:

  • Bad luck can add 10+ seconds. This video focuses more on the platforming.
  • At 0:29, you need optimal movement to reach the next ghost barrel before it disappears.
  • Getting in between the ghost barrel at 0:36 can be tricky. After leaving the barrel at 0:35, start a roll and do a tiny jump when Dixie is under the Banana bunch. Then, simply buffer a glide (glide at the peak of your jump).
  • The movement at 0:53 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as alerting the 3rd green barrel too early will cause problems.
  • The ghost barrel at 1:08 can be reached if it is initially facing the correct direction. This is much more difficult on U than it is here, on J.
  • Sacrifice Dixie at the end and take the exact route you see. You can still get pulled into the ghost barrels with I-frames.