Difference between revisions of "Creepy Caverns"
Cryptonberry (talk | contribs) (→Optimal) |
Cryptonberry (talk | contribs) (→Optimal) |
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Notes: | Notes: | ||
*Bad luck can add 10+ seconds. This video focuses more on the platforming. | *Bad luck can add 10+ seconds. This video focuses more on the platforming. | ||
− | *Not | + | *Note on ghost barrel RNG: |
+ | **RNG is decided the frame you enter the level. | ||
+ | **Not all ghost barrels have the same chances of giving you perfect luck. As an example, the 3rd ghost barrel has a 66% chance of giving perfect luck, while the chances of the first ghost barrel giving perfect luck is much lower. | ||
+ | **The ghost barrels must appear in the correct direction upon their 4th time appearing. Keeping this in mind, you can preemptively jump into a ghost barrel if you're getting luck this bad. | ||
*At 0:29, you need optimal movement to reach the next ghost barrel before it disappears. | *At 0:29, you need optimal movement to reach the next ghost barrel before it disappears. | ||
*Getting in between the ghost barrel at 0:36 can be tricky. After leaving the barrel at 0:35, start a roll and do a tiny jump when Dixie is under the Banana bunch. Then, simply buffer a glide (glide at the peak of your jump). | *Getting in between the ghost barrel at 0:36 can be tricky. After leaving the barrel at 0:35, start a roll and do a tiny jump when Dixie is under the Banana bunch. Then, simply buffer a glide (glide at the peak of your jump). | ||
*The movement at 0:53 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as alerting the 3rd green barrel too early will cause problems. | *The movement at 0:53 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as alerting the 3rd green barrel too early will cause problems. | ||
*The ghost barrel at 1:08 can be reached if it is initially facing the correct direction. This is much more difficult on U than it is here, on J. | *The ghost barrel at 1:08 can be reached if it is initially facing the correct direction. This is much more difficult on U than it is here, on J. | ||
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Revision as of 22:07, 7 May 2017
Game | Donkey Kong Country 3 |
---|---|
World name | KAOS Kore |
Level name | Creepy Caverns |
Previous level | Konveyor Rope Klash |
Next level | Lightning Lookout |
Difficulty:
- Safe: 6/10
- Optimal: 8/10
Any%
Safe
Notes:
- The white barrels are random, which makes it a huge pain!
Optimal
Notes:
- Bad luck can add 10+ seconds. This video focuses more on the platforming.
- Note on ghost barrel RNG:
- RNG is decided the frame you enter the level.
- Not all ghost barrels have the same chances of giving you perfect luck. As an example, the 3rd ghost barrel has a 66% chance of giving perfect luck, while the chances of the first ghost barrel giving perfect luck is much lower.
- The ghost barrels must appear in the correct direction upon their 4th time appearing. Keeping this in mind, you can preemptively jump into a ghost barrel if you're getting luck this bad.
- At 0:29, you need optimal movement to reach the next ghost barrel before it disappears.
- Getting in between the ghost barrel at 0:36 can be tricky. After leaving the barrel at 0:35, start a roll and do a tiny jump when Dixie is under the Banana bunch. Then, simply buffer a glide (glide at the peak of your jump).
- The movement at 0:53 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as alerting the 3rd green barrel too early will cause problems.
- The ghost barrel at 1:08 can be reached if it is initially facing the correct direction. This is much more difficult on U than it is here, on J.