Creepy Caverns
Game | Donkey Kong Country 3 |
---|---|
World name | KAOS Kore |
Level name | Creepy Caverns |
Previous level | Konveyor Rope Klash |
Next level | Lightning Lookout |
Difficulty:
Optimal : 8/10
Morks Old Route : 7/10
Safe : 6/10 (because White Barrels...)
103%: 8/10
Any%
Optimal
Notes:
- RNG can add 10+ seconds. This video focuses more on the platforming.
- At 0:26, you need optimal movement to reach the next ghost barrel before it disappears.
- At 0:36 use the banana bunch vs dixie's head as a visual cue for when to begin gliding.
- The movement at 0:54 sets you up to skip a ghost barrel cycle. Positioning is quite precise, as aggroing the 3rd green barrel too early will cause problems.
- The ghost barrel at 1:10 can be reached if it is initially facing the correct direction. This is much more difficult on English version.
- Sacrifice dixie at the end and take the exact route you see. You can still get pulled into the ghost barrels with I-frames.
Morks Old Route
Notes:
- Damage Boosting
- The time-saver is at the end.
Safe Route
Notes:
- The white barrels are random, which makes it a huge pain!
103%
Notes:
- Bear coins count: 49
- RNG cavern, yay. For the first bonus, you can do it with 2 barrels shot but it is extremely precise. 3 Barrels shot is good. As for the second bonus, if you're not confident, use squitter (will net you a bear coin also at the signpost).