Difference between revisions of "Elevator Antics"
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− | * | + | *The roll into the Slippa at :17 is extremely risky! If you are not perfect with the jump into the gap, you will lose Diddy. DK is depressingly slow on this stage; losing Diddy here costs as much time as a death. The safe method is to jump on the Slippa right as he exits. Make sure you still jump through the gap so that you do not have to wait for the Zinger. |
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==101%== | ==101%== | ||
Coming soon! | Coming soon! |
Revision as of 05:02, 11 January 2013
Game | Donkey Kong Country |
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World name | Kremkroc Industries |
Level name | Elevator Antics |
Previous level | Trick Track Trek |
Next level | Poison Pond |
Any% All Stages
Notes:
- The roll into the Slippa at :17 is extremely risky! If you are not perfect with the jump into the gap, you will lose Diddy. DK is depressingly slow on this stage; losing Diddy here costs as much time as a death. The safe method is to jump on the Slippa right as he exits. Make sure you still jump through the gap so that you do not have to wait for the Zinger.
101%
Coming soon!