Difference between revisions of "Elevator Antics"

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{{Infobox level
 
{{Infobox level
| image = LockjawsLocker.jpg
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| image = ElevatorAntics.png
 
| game = Donkey Kong Country
 
| game = Donkey Kong Country
 
| world_name = [[Kremkroc Industries]]
 
| world_name = [[Kremkroc Industries]]

Revision as of 15:23, 26 January 2013

Level Details
Game Donkey Kong Country
World name Kremkroc Industries
Level name Elevator Antics
Previous level Trick Track Trek
Next level Poison Pond

Any% All Stages

Notes:

  • The roll into the Slippa at :17 is extremely risky! If you are not perfect with the jump into the gap, you will lose Diddy. DK is depressingly slow on this stage; losing Diddy here costs as much time as a death. The safe method is to jump on the Slippa right as he exits. Make sure you still jump through the gap so that you do not have to wait for the Zinger.
  • When you reach the last set of elevators, you do not have to jump before landing on the first one. Jumping runs the risk of despawning it. Simply fall onto it when it reaches the bottom of the screen and continue as shown in the video.

101%

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