Difference between revisions of "Elevator Antics"

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(Created page with "{{Infobox level | image = LockjawsLocker.jpg | game = Donkey Kong Country | world_name = Kremkroc Industries | level_name = Elevator Antics | previous = [[Trick Track Trek...")
 
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| next = [[Poison Pond]]
 
| next = [[Poison Pond]]
 
}}
 
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Difficulty:
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==Any% All Stages==
*Safe: 1/10
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{{#ev:youtube|otlAqXrcV_s|560||http://www.youtube.com/watch?v=otlAqXrcV_s}}
*Optimal: 5/10
 
==Any%==
 
'''Optimal Route:''' {{#ev:youtube|UmpQTYfeAOI|560||http://www.youtube.com/watch?v=UmpQTYfeAOI}}
 
 
Notes:
 
Notes:
*Getting the jump directly into the barrel is quite difficult and hard to be consistent at. Hence, this level has commonly been called "Luckjaw."
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*The roll into the Slippa at :17 is extremely risky! If you are not perfect with the jump into the gap, you will lose Diddy. DK is depressingly slow on this stage; losing Diddy here costs as much time as a death. The safe method is to jump on the Slippa right as he exits. Make sure you still jump through the gap so that you do not have to wait for the Zinger.
*To perform the jump, press and hold right and Y once Diddy or Dixie lands onto the top barrel
 
*The idea behind the trick is to not let the Kong touch the borders when spinning down, because once you do, you cannot change your horizontal direction.
 
*The motion then becomes Y+right.. Y+left... Y+right->B
 
*The jump itself is hard, but it is still recommended to always go for it. It will save 2~3 seconds if successful and failing will lose you ~1 second on the safe method.
 
*Not [http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping Goal Swapping] (i.e., having Dixie out for 1-5) sets you up for a [http://cronikeys.com/dkc2/index.php?title=Tricks#Wrong_Warp Wrong Warp] in the next level.
 
 
 
 
 
'''Safe Route:''' {{#ev:youtube|3Leh7sT1uGQ|560||http://www.youtube.com/watch?v=3Leh7sT1uGQ}}
 
Notes:
 
*[http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping Goal Swapping]
 
  
 
==101%==
 
==101%==
  
 
Coming soon!
 
Coming soon!

Revision as of 05:02, 11 January 2013

Level Details
Game Donkey Kong Country
World name Kremkroc Industries
Level name Elevator Antics
Previous level Trick Track Trek
Next level Poison Pond

Any% All Stages

Notes:

  • The roll into the Slippa at :17 is extremely risky! If you are not perfect with the jump into the gap, you will lose Diddy. DK is depressingly slow on this stage; losing Diddy here costs as much time as a death. The safe method is to jump on the Slippa right as he exits. Make sure you still jump through the gap so that you do not have to wait for the Zinger.

101%

Coming soon!