Difference between revisions of "Elevator Antics"
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{{#ev:youtube|DDYCYsJzxro|560||comparison between strats}} | {{#ev:youtube|DDYCYsJzxro|560||comparison between strats}} | ||
Notes: | Notes: | ||
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*This superjump is risky. If you release B too early you softlock. Better to hold it longer and waste time than reset. | *This superjump is risky. If you release B too early you softlock. Better to hold it longer and waste time than reset. | ||
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Coming soon! | Coming soon! |
Revision as of 18:40, 26 November 2015
Game | Donkey Kong Country |
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World name | Kremkroc Industries |
Level name | Elevator Antics |
Previous level | Trick Track Trek |
Next level | Poison Pond |
All Stages
Notes:
- the upper video its the "optimal" way, its possible to save a few more frames "maybe" up to 60, so veery optimal should be 58.x, possible doing IL but really hard for RTA because you need to climb a rope very fast (probably -30 frames) then after the checkpoint you want to hit the mini necky by rolling instead of jumping (probably -20 frames).
- Superjump can be a very good option, right now im not sure how much slower it is, first you need to get donkey in Oil Drum Alley (probably +120 frames or even more),then moving in the map with two kongs its 10 frames slower, so going from ODA to TTT its +130 frames, then from TTT to EA it should be at least +140 frames. As i said it can be less or more.
Noob Method
Notes:
- You MUST get the crawl skip with DK for this to work
- This superjump is risky. If you release B too early you softlock. Better to hold it longer and waste time than reset.
101%
Coming soon!