Difference between revisions of "Elevator Antics"

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(All Stages)
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=All Stages=
 
=All Stages=
{{#ev:youtube|DDYCYsJzxro|560||comparison between strats}}
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{{#ev:youtube|pBF3yk_NuW0|560||}}
 
Notes:
 
Notes:
*the upper video its the "optimal" way, its possible to save a few more frames  "maybe" up to 60, so veery optimal should be 58.x, possible doing IL but really hard for RTA because you need to climb a rope very fast (probably -30 frames) then after the checkpoint you want to hit the mini necky by rolling instead of jumping (probably -20 frames).
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*It is possible to skip the first neckys nut at the top of the rope at :10, to do so you need to do a crawl space zip in the last crawl space before hand, and jump up the ropes. This saves 21 frames.
*Superjump can be a very good option, right now im not sure how much slower it is, first you need to get donkey in Oil Drum Alley (probably +120 frames or even more),then moving in the map with two kongs its 10 frames slower, so going from ODA to TTT its +130 frames, then from TTT to EA it should be at least +140 frames. As i said it can be less or more.
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*It is also possible to jump into the crawlspace and bounce on the snake at :15, it is a 2 frame window to do so, but saves close to a second.
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*At :39 you are rolling outwards to load the elevators so that when you jump back you can land on them, or else they would be in a bad position.
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*At :46 let go and repress the d-pad for the least amount of time possible, other wise your roll will die as soon as you hit the ground.
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*In the very next section follow the video step by step, we are manipulating the spawn of the last elevator. Saves 2 seconds
  
==Noob Method==
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==(Safe)Super jump method==
 
{{#ev:youtube|7_YAQieeZDE|560||https://www.youtube.com/watch?v=7_YAQieeZDE}}
 
{{#ev:youtube|7_YAQieeZDE|560||https://www.youtube.com/watch?v=7_YAQieeZDE}}
 
Notes:
 
Notes:
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*For this to be possible you need to grab a dk barrel in a previous stage. Entering a stage with 2 kongs instead of 1 loses 10 frames
 
*You MUST get the crawl skip with DK for this to work
 
*You MUST get the crawl skip with DK for this to work
 
*This superjump is risky. If you release B too early you softlock. Better to hold it longer and waste time than reset.
 
*This superjump is risky. If you release B too early you softlock. Better to hold it longer and waste time than reset.
 
  
 
=101%=
 
=101%=
  
 
Coming soon!
 
Coming soon!

Revision as of 04:47, 14 February 2016

Level Details
Game Donkey Kong Country
World name Kremkroc Industries
Level name Elevator Antics
Previous level Trick Track Trek
Next level Poison Pond

All Stages

Notes:

  • It is possible to skip the first neckys nut at the top of the rope at :10, to do so you need to do a crawl space zip in the last crawl space before hand, and jump up the ropes. This saves 21 frames.
  • It is also possible to jump into the crawlspace and bounce on the snake at :15, it is a 2 frame window to do so, but saves close to a second.
  • At :39 you are rolling outwards to load the elevators so that when you jump back you can land on them, or else they would be in a bad position.
  • At :46 let go and repress the d-pad for the least amount of time possible, other wise your roll will die as soon as you hit the ground.
  • In the very next section follow the video step by step, we are manipulating the spawn of the last elevator. Saves 2 seconds


(Safe)Super jump method

Notes:

  • For this to be possible you need to grab a dk barrel in a previous stage. Entering a stage with 2 kongs instead of 1 loses 10 frames
  • You MUST get the crawl skip with DK for this to work
  • This superjump is risky. If you release B too early you softlock. Better to hold it longer and waste time than reset.

101%

Coming soon!