Difference between revisions of "Elevator Antics"
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=All Stages= | =All Stages= | ||
− | {{#ev:youtube| | + | {{#ev:youtube|pBF3yk_NuW0|560||}} |
Notes: | Notes: | ||
− | *the | + | *It is possible to skip the first neckys nut at the top of the rope at :10, to do so you need to do a crawl space zip in the last crawl space before hand, and jump up the ropes. This saves 21 frames. |
− | * | + | *It is also possible to jump into the crawlspace and bounce on the snake at :15, it is a 2 frame window to do so, but saves close to a second. |
+ | *At :39 you are rolling outwards to load the elevators so that when you jump back you can land on them, or else they would be in a bad position. | ||
+ | *At :46 let go and repress the d-pad for the least amount of time possible, other wise your roll will die as soon as you hit the ground. | ||
+ | *In the very next section follow the video step by step, we are manipulating the spawn of the last elevator. Saves 2 seconds | ||
− | == | + | |
+ | ==(Safe)Super jump method== | ||
{{#ev:youtube|7_YAQieeZDE|560||https://www.youtube.com/watch?v=7_YAQieeZDE}} | {{#ev:youtube|7_YAQieeZDE|560||https://www.youtube.com/watch?v=7_YAQieeZDE}} | ||
Notes: | Notes: | ||
+ | *For this to be possible you need to grab a dk barrel in a previous stage. Entering a stage with 2 kongs instead of 1 loses 10 frames | ||
*You MUST get the crawl skip with DK for this to work | *You MUST get the crawl skip with DK for this to work | ||
*This superjump is risky. If you release B too early you softlock. Better to hold it longer and waste time than reset. | *This superjump is risky. If you release B too early you softlock. Better to hold it longer and waste time than reset. | ||
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=101%= | =101%= | ||
Coming soon! | Coming soon! |
Revision as of 04:47, 14 February 2016
Game | Donkey Kong Country |
---|---|
World name | Kremkroc Industries |
Level name | Elevator Antics |
Previous level | Trick Track Trek |
Next level | Poison Pond |
All Stages
Notes:
- It is possible to skip the first neckys nut at the top of the rope at :10, to do so you need to do a crawl space zip in the last crawl space before hand, and jump up the ropes. This saves 21 frames.
- It is also possible to jump into the crawlspace and bounce on the snake at :15, it is a 2 frame window to do so, but saves close to a second.
- At :39 you are rolling outwards to load the elevators so that when you jump back you can land on them, or else they would be in a bad position.
- At :46 let go and repress the d-pad for the least amount of time possible, other wise your roll will die as soon as you hit the ground.
- In the very next section follow the video step by step, we are manipulating the spawn of the last elevator. Saves 2 seconds
(Safe)Super jump method
Notes:
- For this to be possible you need to grab a dk barrel in a previous stage. Entering a stage with 2 kongs instead of 1 loses 10 frames
- You MUST get the crawl skip with DK for this to work
- This superjump is risky. If you release B too early you softlock. Better to hold it longer and waste time than reset.
101%
Coming soon!