Elevator Antics

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Level Details
Game Donkey Kong Country
World name Kremkroc Industries
Level name Elevator Antics
Previous level Trick Track Trek
Next level Poison Pond

Difficulty:

  • Safe: 6/10
  • Optimal: 10/10
  • SJR: 10/10
  • No Major Skips: 10/10

All Stages

Newbie Strat (Super Jump)

Notes:

  • For this to be possible, you need to grab a DK barrel in a previous stage.
  • You MUST get the crawlspace skip with DK for this to work
  • This Super Jump is risky. If you release B too early, you will get stuck in the wall and have to reset. Practice so that you are very familiar with the timing.

Safe [Needs to be Updated with Safe Antics Blaster]

Notes:

  • This route avoid some tough jumps and the elevator manip. The manip is easier than the other stuff, though, so it's worthwhile to consider learning that as well.
  • For details about other specific sections, see the optimal route notes.

Optimal: Antics Blaster - DK Yolo Strat

Notes:

  • This setup is ~50% consistent if done correctly, but saves a handful of seconds over the 100% consistent Antics Blaster strategy, as we as the previous SJR in this stage.
  • See the tutorial below for a more in depth explanation.

SJR Variations (Obsolete)

SJR/SFR Collection

  • There are several methods that are of varying difficulty and varying time saves. What matters is what works for you
  • Any of the SJRs/SFRs require you to have both Kongs. You must do the damageless Oil Drum Alley SJR

SFR/SJR Off The Can Comparison:

thesnaaake:

SFR Backtrack Method

Notes:

  • This is extremely difficult

No Major Glitches

Optimal:

Notes:

No Major Skips

Optimal

  • The only difference from All Stages is that rather than taking the bonus halfway through, you play the stage normally.
  • Make sure to roll at the very edge of the gap between the 2 crawlspaces (over the bee) so you don't fall down or lose speed.