Elevator Antics
Revision as of 03:49, 24 September 2023 by Silent Wolf (talk | contribs)
Game | Donkey Kong Country |
---|---|
World name | Kremkroc Industries |
Level name | Elevator Antics |
Previous level | Trick Track Trek |
Next level | Poison Pond |
Difficulty:
- Safe: 6/10
- Optimal: 10/10
- SJR: 10/10
- No Major Skips: 10/10
Contents
All Stages
Newbie Strat (Super Jump)
Notes:
- For this to be possible, you need to grab a DK barrel in a previous stage.
- You MUST get the crawlspace skip with DK for this to work
- This Super Jump is risky. If you release B too early, you will get stuck in the wall and have to reset. Practice so that you are very familiar with the timing.
Safe [Needs to be Updated with Safe Antics Blaster]
Notes:
- This route avoid some tough jumps and the elevator manip. The manip is easier than the other stuff, though, so it's worthwhile to consider learning that as well.
- For details about other specific sections, see the optimal route notes.
Optimal: Antics Blaster - DK Yolo Strat
Notes:
- This setup is ~50% consistent if done correctly, but saves a handful of seconds over the 100% consistent Antics Blaster strategy, as we as the previous SJR in this stage.
- See the tutorial below for a more in depth explanation.
SJR Variations (Obsolete)
SJR/SFR Collection
- There are several methods that are of varying difficulty and varying time saves. What matters is what works for you
- Any of the SJRs/SFRs require you to have both Kongs. You must do the damageless Oil Drum Alley SJR
SFR/SJR Off The Can Comparison:
thesnaaake:
SFR Backtrack Method
Notes:
- This is extremely difficult
No Major Glitches
Optimal:
Notes:
No Major Skips
Optimal
- The only difference from All Stages is that rather than taking the bonus halfway through, you play the stage normally.
- Make sure to roll at the very edge of the gap between the 2 crawlspaces (over the bee) so you don't fall down or lose speed.