Difference between revisions of "Gloomy Gulch 102"
m (Protected "Gloomy Gulch 102" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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− | + | ==102%== | |
+ | {{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}} | ||
+ | '''Notes''' | ||
+ | *At 0:22, a [http://dkcspeedruns.com/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK. | ||
+ | *At 1:05, a [http://dkcspeedruns.com/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi team throw super jump] is performed to quickly reach the bonus barrel. | ||
+ | |||
+ | |||
+ | [[Category:Gloomy Gulch]] | ||
+ | [[Category:Level]] | ||
+ | |||
+ | ==Haunted Hall 102%== | ||
+ | {{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}} | ||
+ | '''Notes''' | ||
+ | *Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue. | ||
+ | |||
+ | |||
+ | [[Category:Gloomy Gulch]] | ||
+ | [[Category:Level]] | ||
+ | |||
+ | ==Gusty Glade 102%== | ||
+ | {{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}} | ||
+ | '''Notes''' | ||
+ | |||
+ | |||
+ | [[Category:Gloomy Gulch]] | ||
+ | [[Category:Level]] | ||
+ | |||
+ | ==Parrot Chute Panic 102%== | ||
+ | {{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}} | ||
+ | '''Notes''' | ||
+ | |||
+ | |||
+ | [[Category:Gloomy Gulch]] | ||
+ | [[Category:Level]] | ||
+ | |||
+ | ==Web Woods 102%== | ||
+ | {{#ev:youtube|dFJXbZ3f61o|560||http://www.youtube.com/watch?v=dFJXbZ3f61o}} | ||
+ | |||
+ | |||
+ | [[Category:Gloomy Gulch]] | ||
+ | [[Category:Level]] |
Revision as of 18:32, 17 January 2016
102%
Notes
- At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
- At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.
Haunted Hall 102%
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
Gusty Glade 102%
Notes
Parrot Chute Panic 102%
Notes