Difference between revisions of "Gloomy Gulch 102"
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− | ==Ghostly Grove | + | {{Infobox world |
+ | | image = | ||
+ | | caption = | ||
+ | | game = Donkey Kong Country 2 | ||
+ | | world_name = Gloomy Gulch | ||
+ | | optimal_time = N/A | ||
+ | | previous = None | ||
+ | | next = [[K.Rool's Keep 102 | K.Rool's Keep]] | ||
+ | }} | ||
+ | |||
+ | ==Ghostly Grove== | ||
{{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}} | {{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}} | ||
'''Notes''' | '''Notes''' | ||
*At 0:22, a [http://dkcspeedruns.com/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK. | *At 0:22, a [http://dkcspeedruns.com/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK. | ||
*At 1:05, a [http://dkcspeedruns.com/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi team throw super jump] is performed to quickly reach the bonus barrel. | *At 1:05, a [http://dkcspeedruns.com/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi team throw super jump] is performed to quickly reach the bonus barrel. | ||
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[[Category:Gloomy Gulch]] | [[Category:Gloomy Gulch]] | ||
[[Category:Level]] | [[Category:Level]] | ||
− | ==Haunted Hall | + | ==Haunted Hall== |
{{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}} | {{#ev:youtube|gOvJMS7Ms54|560||http://www.youtube.com/watch?v=gOvJMS7Ms54}} | ||
'''Notes''' | '''Notes''' | ||
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− | ==Gusty Glade | + | ==Gusty Glade== |
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}} | {{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}} | ||
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− | ==Parrot Chute Panic | + | ==Parrot Chute Panic== |
− | {{#ev:youtube| | + | {{#ev:youtube|rSHs9xFEdHc|560||https://www.youtube.com/watch?v=rSHs9xFEdHc}} |
− | |||
+ | ==Web Woods== | ||
+ | '''Eazinn's Tutorial for CanonBall Jump''' | ||
+ | {{#ev:youtube|FcgsjcBbiMg|560||https://www.youtube.com/watch?v=FcgsjcBbiMg}} | ||
+ | '''TheSabin's Alternative Strat for CanonBall Jump''' | ||
+ | {{#ev:youtube|hdx2WSyOXlQ|560||https://www.youtube.com/watch?v=hdx2WSyOXlQ}} | ||
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{{#ev:youtube|dFJXbZ3f61o|560||http://www.youtube.com/watch?v=dFJXbZ3f61o}} | {{#ev:youtube|dFJXbZ3f61o|560||http://www.youtube.com/watch?v=dFJXbZ3f61o}} | ||
− | |||
[[Category:Gloomy Gulch]] | [[Category:Gloomy Gulch]] | ||
[[Category:Level]] | [[Category:Level]] |
Latest revision as of 18:12, 29 July 2019
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Optimal time | N/A |
Previous world | None |
Next world | K.Rool's Keep |
Ghostly Grove
Notes
- At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
- At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.
Haunted Hall
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
Gusty Glade
Parrot Chute Panic
Web Woods
Eazinn's Tutorial for CanonBall Jump
TheSabin's Alternative Strat for CanonBall Jump