Difference between revisions of "Gloomy Gulch 102"
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− | ==Ghostly Grove | + | ==Ghostly Grove== |
{{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}} | {{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}} | ||
'''Notes''' | '''Notes''' |
Revision as of 00:17, 25 March 2016
Ghostly Grove
Notes
- At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
- At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.
Haunted Hall
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
Gusty Glade
Notes
Parrot Chute Panic
Notes