Difference between revisions of "Gloomy Gulch 102"
m |
Cryptonberry (talk | contribs) (→Parrot Chute Panic) |
||
Line 32: | Line 32: | ||
==Parrot Chute Panic== | ==Parrot Chute Panic== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|rSHs9xFEdHc|560||https://www.youtube.com/watch?v=rSHs9xFEdHc}} |
− | |||
− | |||
==Web Woods== | ==Web Woods== |
Revision as of 00:20, 15 December 2016
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Optimal time | N/A |
Previous world | None |
Next world | K.Rool's Keep |
Ghostly Grove
Notes
- At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
- At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.
Haunted Hall
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
Gusty Glade