Difference between revisions of "Hot-Head Hop 102"
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{{#ev:youtube|n3CHLTZBPwI|560||https://www.youtube.com/watch?v=n3CHLTZBPwI}} | {{#ev:youtube|n3CHLTZBPwI|560||https://www.youtube.com/watch?v=n3CHLTZBPwI}} | ||
'''Notes''' | '''Notes''' | ||
− | *At 0:08, jump out of the roll when close to the barrel. Jumping too early causes getting hit by the klampon on the platform above. | + | *At 0:08, jump out of the roll when close to the DK barrel. Jumping too early causes getting hit by the klampon on the platform above. |
*At 0:15, buffer the roll before landing on the high platform to be able to maximize it. | *At 0:15, buffer the roll before landing on the high platform to be able to maximize it. | ||
*To break the cannonball chest instantly, let go of Y until Diddy is in front of the chest. | *To break the cannonball chest instantly, let go of Y until Diddy is in front of the chest. | ||
*At 0:21, face left when landing on the very right side of the first krockhead, then hold right again. This avoids bouncing on the klampon right after. | *At 0:21, face left when landing on the very right side of the first krockhead, then hold right again. This avoids bouncing on the klampon right after. | ||
*When ascending to the DK Coin, make the first instant platform low, then place the second one just right at the top of the "Y" banana formation, offcenter to the left. This allows a down+right aimed web shot to hit the first rat consistently, as long as it's done before jumping up to collect the DK Coin. | *When ascending to the DK Coin, make the first instant platform low, then place the second one just right at the top of the "Y" banana formation, offcenter to the left. This allows a down+right aimed web shot to hit the first rat consistently, as long as it's done before jumping up to collect the DK Coin. | ||
− | *In the second bonus, make the second web slightly further right than the Kremkoin to | + | *In the second bonus, make the second web slightly further right than the Kremkoin to allow landing above the exit, ending the bonus sooner. |
[[Category:Hot-Head Hop]] | [[Category:Hot-Head Hop]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 13:24, 27 November 2019
Game | Donkey Kong Country 2 |
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World name | Crocodile Cauldron |
Level name | Hot-Head Hop |
Previous level | Krow's Nest |
Next level | Kannon's Klaim |
Difficulty: 4/10
Optimal
Notes
- At 0:08, jump out of the roll when close to the DK barrel. Jumping too early causes getting hit by the klampon on the platform above.
- At 0:15, buffer the roll before landing on the high platform to be able to maximize it.
- To break the cannonball chest instantly, let go of Y until Diddy is in front of the chest.
- At 0:21, face left when landing on the very right side of the first krockhead, then hold right again. This avoids bouncing on the klampon right after.
- When ascending to the DK Coin, make the first instant platform low, then place the second one just right at the top of the "Y" banana formation, offcenter to the left. This allows a down+right aimed web shot to hit the first rat consistently, as long as it's done before jumping up to collect the DK Coin.
- In the second bonus, make the second web slightly further right than the Kremkoin to allow landing above the exit, ending the bonus sooner.