Difference between revisions of "Ice Age Alley"
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*Losing the bird is a huge time loss, especially if it happens early. It's recommended to avoid getting the halfway barrel even as a beginner, as playing the level without the bird takes a very long time and is quite difficult. | *Losing the bird is a huge time loss, especially if it happens early. It's recommended to avoid getting the halfway barrel even as a beginner, as playing the level without the bird takes a very long time and is quite difficult. | ||
− | *Begin the stage by holding left and Y (this is one of the few stages that will buffer your roll input), then jump just over the DK barrel shortly after. If you jump too soon you can expect to get nutted on by that Nasty Necky (Yea...) | + | *Begin the stage by holding left and Y (this is one of the few stages that will allow you to buffer your roll input upon entering), then jump just over the DK barrel shortly after. If you jump too soon you can expect to get nutted on by that Nasty Necky (Yea...) |
− | * | + | *On versions 1.0 and 1.1 you can simply run through the Mini Neckys - only their nuts will harm you. |
+ | *When landing on uphill slopes, try to buffer your jump so that you don't lose speed from running | ||
+ | *Running down slopes on Expresso makes you go quite fast | ||
+ | *To land on the downward slope at (add timestamp), you will need to space your flutters out well and time your descent fairly precisely. A lot of runners bail out on this strat because being too low = death. | ||
+ | *If you properly time a jump into the exit, you can get a [[DKC_Tricks#Fast_Exit|Fast Exit]] that saves up to 5 frames. | ||
===Newbie Super Jump Route=== | ===Newbie Super Jump Route=== | ||
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Notes: | Notes: | ||
*Only use this if you are really struggling with Expresso. It is much, much slower. | *Only use this if you are really struggling with Expresso. It is much, much slower. | ||
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Revision as of 16:11, 28 September 2023
Game | Donkey Kong Country |
---|---|
World name | Gorilla Glacier |
Level name | Ice Age Alley |
Previous level | Slipslide Ride |
Next level | Croctopus Chase |
Difficulty:
- Optimal: 4/10
All Stages
Optimal
Notes:
- Losing the bird is a huge time loss, especially if it happens early. It's recommended to avoid getting the halfway barrel even as a beginner, as playing the level without the bird takes a very long time and is quite difficult.
- Begin the stage by holding left and Y (this is one of the few stages that will allow you to buffer your roll input upon entering), then jump just over the DK barrel shortly after. If you jump too soon you can expect to get nutted on by that Nasty Necky (Yea...)
- On versions 1.0 and 1.1 you can simply run through the Mini Neckys - only their nuts will harm you.
- When landing on uphill slopes, try to buffer your jump so that you don't lose speed from running
- Running down slopes on Expresso makes you go quite fast
- To land on the downward slope at (add timestamp), you will need to space your flutters out well and time your descent fairly precisely. A lot of runners bail out on this strat because being too low = death.
- If you properly time a jump into the exit, you can get a Fast Exit that saves up to 5 frames.
Newbie Super Jump Route
Notes:
- Only use this if you are really struggling with Expresso. It is much, much slower.