Difference between revisions of "Ice Age Alley"

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| next = [[Croctopus Chase]]
 
| next = [[Croctopus Chase]]
 
}}
 
}}
Difficulty:
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'''Difficulty:'''
 
*Optimal: 4/10
 
*Optimal: 4/10
*101%: 6/10
 
  
 
==All Stages==
 
==All Stages==
 
===Optimal===
 
===Optimal===
{{#ev:youtube|eYaIwpf4Yr4|560}}
+
{{#ev:youtube|87hrNCHhXRk|560}}
Notes:
+
'''Notes:'''
 
*Losing the bird is a huge time loss, especially if it happens early. It's recommended to avoid getting the halfway barrel even as a beginner, as playing the level without the bird takes a very long time and is quite difficult.
 
*Losing the bird is a huge time loss, especially if it happens early. It's recommended to avoid getting the halfway barrel even as a beginner, as playing the level without the bird takes a very long time and is quite difficult.
*Begin the stage by holding left and Y (this is one of the few stages that will buffer your roll input), then jump just over the DK barrel shortly after. If you jump too soon you can expect to get nutted on by that nasty Necky (Yea...)
+
*Begin the stage by holding left and Y (this is one of the few stages that will allow you to buffer your roll input upon entering), then jump just over the DK barrel shortly after. If you jump too soon you can expect to get nutted on by that Nasty Necky (yea...).
*You can clip through many other Mini-Neckys in the manner shown above. If you hesitate or slow down accidentally, you'll need to avoid them. The bug that causes them to be harmless only lasts for a short time after they spawn.
+
*On versions 1.0 and 1.1 you can simply run through the Mini Neckys - only their nuts will harm you.
 +
*When landing on uphill slopes, try to buffer your jump so that you don't lose speed from running.
 +
*Running down slopes on Expresso makes you go quite fast.
 +
*To land on the downward slope at 0:20, you will need to space your flutters out well and time your descent fairly precisely. A lot of runners bail out on this strat because being too low = death.
 +
*If you properly time a jump into the exit, you can get a [[DKC_Tricks#Fast_Exit|Fast Exit]] that saves up to 5 frames.
  
 
===Newbie Super Jump Route===
 
===Newbie Super Jump Route===
{{#ev:youtube|5ZIQ3eBtkK8|560||Noob method}}
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{{#ev:youtube|5ZIQ3eBtkK8|560|}}
Notes:
+
'''Notes:'''
 
*Only use this if you are really struggling with Expresso. It is much, much slower.
 
*Only use this if you are really struggling with Expresso. It is much, much slower.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
'''Easier Setup'''
 
<div class="mw-collapsible-content">
 
Reference Video:
 
{{#ev:youtube|9Jj9X9SpQx4|560||}}
 
- Level Start at 15:03
 
- Release B around 15:29 (aprox.)
 
</div>
 
</div>
 
 
==101%==
 
===Optimal===
 
{{#ev:youtube|edtvpEXzVWE|560||https://www.youtube.com/watch?v=edtvpEXzVWE}}
 
Notes:
 
*Even more so then in All stages, losing the bird is terrible, you need her to reach the last bonus.
 
*The beginning barrel boost section isn't to bad, the jump under the kremling is tight however, solid movement and you will reach the rope every time.
 
*After the first bonus music fades out you can hold y b and right to jump out of the bonus in the air, allowing you to flutter over a big part of the stage saving quite a bit of time.
 
*After exiting the second bonus, jump when you just started to go up the slope then briefly let go of the d-pad you will clear the barrel very easily, jump once more clearing the hill and the manky at the top.
 

Latest revision as of 20:53, 29 September 2023

Level Details
Game Donkey Kong Country
World name Gorilla Glacier
Level name Ice Age Alley
Previous level Slipslide Ride
Next level Croctopus Chase

Difficulty:

  • Optimal: 4/10

All Stages

Optimal

Notes:

  • Losing the bird is a huge time loss, especially if it happens early. It's recommended to avoid getting the halfway barrel even as a beginner, as playing the level without the bird takes a very long time and is quite difficult.
  • Begin the stage by holding left and Y (this is one of the few stages that will allow you to buffer your roll input upon entering), then jump just over the DK barrel shortly after. If you jump too soon you can expect to get nutted on by that Nasty Necky (yea...).
  • On versions 1.0 and 1.1 you can simply run through the Mini Neckys - only their nuts will harm you.
  • When landing on uphill slopes, try to buffer your jump so that you don't lose speed from running.
  • Running down slopes on Expresso makes you go quite fast.
  • To land on the downward slope at 0:20, you will need to space your flutters out well and time your descent fairly precisely. A lot of runners bail out on this strat because being too low = death.
  • If you properly time a jump into the exit, you can get a Fast Exit that saves up to 5 frames.

Newbie Super Jump Route

Notes:

  • Only use this if you are really struggling with Expresso. It is much, much slower.