Difference between revisions of "Ice Age Alley"

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(101%)
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*Hold left and B to immediately jump as you enter the stage to jump over the first Mini-Necky's attack, if you hold Y you will get hit by his attack.
 
*Hold left and B to immediately jump as you enter the stage to jump over the first Mini-Necky's attack, if you hold Y you will get hit by his attack.
 
*You can clip through many other Mini-Necky's in the manner shown above. If you hesitate or slow down accidentally, you'll need to avoid the Mini-Necky. The bug that causes it to be harmless only lasts momentarily.
 
*You can clip through many other Mini-Necky's in the manner shown above. If you hesitate or slow down accidentally, you'll need to avoid the Mini-Necky. The bug that causes it to be harmless only lasts momentarily.
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 +
===Safe (SJ route)===
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{{#ev:youtube|5ZIQ3eBtkK8|560||Noob method}}
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Notes:
 +
*ONLY use if you can't seem to do the stage otherwise.
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*VERY slow.
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*If you haven't gotten the hint by now, learn optimal ;)
  
 
==101%==
 
==101%==

Revision as of 23:50, 5 January 2017

Level Details
Game Donkey Kong Country
World name Gorilla Glacier
Level name Ice Age Alley
Previous level Slipslide Ride
Next level Croctopus Chase

Difficulty:

  • Optimal: 4/10
  • 101%: 6/10

All Stages

Optimal

This stage's video is annotated for more clarity.

Notes:

  • Losing the bird is usually run over.
  • Hold left and B to immediately jump as you enter the stage to jump over the first Mini-Necky's attack, if you hold Y you will get hit by his attack.
  • You can clip through many other Mini-Necky's in the manner shown above. If you hesitate or slow down accidentally, you'll need to avoid the Mini-Necky. The bug that causes it to be harmless only lasts momentarily.

Safe (SJ route)

Noob method

Notes:

  • ONLY use if you can't seem to do the stage otherwise.
  • VERY slow.
  • If you haven't gotten the hint by now, learn optimal ;)

101%

Optimal

Notes:

  • Even more so then in All stages, losing the bird is terrible, you need her to reach the last bonus.
  • The beginning barrel boost section isn't to bad, the jump under the kremling is tight however, solid movement and you will reach the rope every time.
  • After the first bonus music fades out you can hold y b and right to jump out of the bonus in the air, allowing you to flutter over a big part of the stage saving quite a bit of time.
  • After exiting the second bonus, jump when you just started to go up the slope then briefly let go of the d-pad you will clear the barrel very easily, jump once more clearing the hill and the manky at the top.