Difference between revisions of "Ice Age Alley"

From DKC Speedruns
Jump to: navigation, search
m (6 revisions imported)
m
 
(19 intermediate revisions by 9 users not shown)
Line 7: Line 7:
 
| next = [[Croctopus Chase]]
 
| next = [[Croctopus Chase]]
 
}}
 
}}
==Any% All Stages==
+
'''Difficulty:'''
{{#ev:youtube|3e6r_mVpcJM|560||This stage's video is annotated for more clarity.}}
+
*Optimal: 4/10
Notes:
 
*You can hold B to immediately jump as you enter the stage to jump over the first Mini-Necky's attack.
 
*You can clip through many other Mini-Necky's in the manner shown above. If you hesitate or slow down accidentally, you'll need to avoid the Mini-Necky. The bug that causes it to be harmless only lasts momentarily.
 
  
==101%==
+
==All Stages==
 +
===Optimal===
 +
{{#ev:youtube|87hrNCHhXRk|560}}
 +
'''Notes:'''
 +
*Losing the bird is a huge time loss, especially if it happens early. It's recommended to avoid getting the halfway barrel even as a beginner, as playing the level without the bird takes a very long time and is quite difficult.
 +
*Begin the stage by holding left and Y (this is one of the few stages that will allow you to buffer your roll input upon entering), then jump just over the DK barrel shortly after. If you jump too soon you can expect to get nutted on by that Nasty Necky (yea...).
 +
*On versions 1.0 and 1.1 you can simply run through the Mini Neckys - only their nuts will harm you.
 +
*When landing on uphill slopes, try to buffer your jump so that you don't lose speed from running.
 +
*Running down slopes on Expresso makes you go quite fast.
 +
*To land on the downward slope at 0:20, you will need to space your flutters out well and time your descent fairly precisely. A lot of runners bail out on this strat because being too low = death.
 +
*If you properly time a jump into the exit, you can get a [[DKC_Tricks#Fast_Exit|Fast Exit]] that saves up to 5 frames.
  
Coming soon!
+
===Newbie Super Jump Route===
 +
{{#ev:youtube|5ZIQ3eBtkK8|560|}}
 +
'''Notes:'''
 +
*Only use this if you are really struggling with Expresso. It is much, much slower.

Latest revision as of 20:53, 29 September 2023

Level Details
Game Donkey Kong Country
World name Gorilla Glacier
Level name Ice Age Alley
Previous level Slipslide Ride
Next level Croctopus Chase

Difficulty:

  • Optimal: 4/10

All Stages

Optimal

Notes:

  • Losing the bird is a huge time loss, especially if it happens early. It's recommended to avoid getting the halfway barrel even as a beginner, as playing the level without the bird takes a very long time and is quite difficult.
  • Begin the stage by holding left and Y (this is one of the few stages that will allow you to buffer your roll input upon entering), then jump just over the DK barrel shortly after. If you jump too soon you can expect to get nutted on by that Nasty Necky (yea...).
  • On versions 1.0 and 1.1 you can simply run through the Mini Neckys - only their nuts will harm you.
  • When landing on uphill slopes, try to buffer your jump so that you don't lose speed from running.
  • Running down slopes on Expresso makes you go quite fast.
  • To land on the downward slope at 0:20, you will need to space your flutters out well and time your descent fairly precisely. A lot of runners bail out on this strat because being too low = death.
  • If you properly time a jump into the exit, you can get a Fast Exit that saves up to 5 frames.

Newbie Super Jump Route

Notes:

  • Only use this if you are really struggling with Expresso. It is much, much slower.