Difference between revisions of "Ice Age Alley"
(→Optimal) |
(→All Stages) |
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Notes: | Notes: | ||
*Only use this if you are really struggling with Expresso. It is much, much slower. | *Only use this if you are really struggling with Expresso. It is much, much slower. | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> | ||
+ | '''Easier Setup''' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Reference Video: | ||
+ | {{#ev:youtube|9Jj9X9SpQx4|560||}} | ||
+ | - Level Start at 15:03 | ||
+ | - Release B around 15:29 (aprox.) | ||
+ | </div> | ||
+ | </div> | ||
==101%== | ==101%== |
Revision as of 01:24, 14 August 2018
Game | Donkey Kong Country |
---|---|
World name | Gorilla Glacier |
Level name | Ice Age Alley |
Previous level | Slipslide Ride |
Next level | Croctopus Chase |
Difficulty:
- Optimal: 4/10
- 101%: 6/10
All Stages
Optimal
Notes:
- Losing the bird is a huge time loss, especially if it happens early. It's recommended to avoid getting the halfway barrel even as a beginner, as playing the level without the bird takes a very long time and is quite difficult.
- Hold left and B to immediately jump as you enter the stage to jump over the first Mini-Necky's attack. If you hold Y, you will get hit by his attack.
- You can clip through many other Mini-Neckys in the manner shown above. If you hesitate or slow down accidentally, you'll need to avoid them. The bug that causes them to be harmless only lasts for a short time after they spawn.
Newbie Super Jump Route
Notes:
- Only use this if you are really struggling with Expresso. It is much, much slower.
Easier Setup
Reference Video:
- Level Start at 15:03 - Release B around 15:29 (aprox.)
101%
Optimal
Notes:
- Even more so then in All stages, losing the bird is terrible, you need her to reach the last bonus.
- The beginning barrel boost section isn't to bad, the jump under the kremling is tight however, solid movement and you will reach the rope every time.
- After the first bonus music fades out you can hold y b and right to jump out of the bonus in the air, allowing you to flutter over a big part of the stage saving quite a bit of time.
- After exiting the second bonus, jump when you just started to go up the slope then briefly let go of the d-pad you will clear the barrel very easily, jump once more clearing the hill and the manky at the top.