Difference between revisions of "Ice Age Alley"
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*Hold left and B to immediately jump as you enter the stage to jump over the first Mini-Necky's attack, if you hold Y you will get hit by his attack. | *Hold left and B to immediately jump as you enter the stage to jump over the first Mini-Necky's attack, if you hold Y you will get hit by his attack. | ||
*You can clip through many other Mini-Necky's in the manner shown above. If you hesitate or slow down accidentally, you'll need to avoid the Mini-Necky. The bug that causes it to be harmless only lasts momentarily. | *You can clip through many other Mini-Necky's in the manner shown above. If you hesitate or slow down accidentally, you'll need to avoid the Mini-Necky. The bug that causes it to be harmless only lasts momentarily. | ||
+ | |||
+ | ===Safe (SJ route)=== | ||
+ | {{#ev:youtube|5ZIQ3eBtkK8|560||Noob method}} | ||
+ | Notes: | ||
+ | *ONLY use if you can't seem to do the stage otherwise. | ||
+ | *VERY slow. | ||
+ | *If you haven't gotten the hint by now, learn optimal ;) | ||
==101%== | ==101%== |
Revision as of 23:50, 5 January 2017
Game | Donkey Kong Country |
---|---|
World name | Gorilla Glacier |
Level name | Ice Age Alley |
Previous level | Slipslide Ride |
Next level | Croctopus Chase |
Difficulty:
- Optimal: 4/10
- 101%: 6/10
All Stages
Optimal
Notes:
- Losing the bird is usually run over.
- Hold left and B to immediately jump as you enter the stage to jump over the first Mini-Necky's attack, if you hold Y you will get hit by his attack.
- You can clip through many other Mini-Necky's in the manner shown above. If you hesitate or slow down accidentally, you'll need to avoid the Mini-Necky. The bug that causes it to be harmless only lasts momentarily.
Safe (SJ route)
Notes:
- ONLY use if you can't seem to do the stage otherwise.
- VERY slow.
- If you haven't gotten the hint by now, learn optimal ;)
101%
Optimal
Notes:
- Even more so then in All stages, losing the bird is terrible, you need her to reach the last bonus.
- The beginning barrel boost section isn't to bad, the jump under the kremling is tight however, solid movement and you will reach the rope every time.
- After the first bonus music fades out you can hold y b and right to jump out of the bonus in the air, allowing you to flutter over a big part of the stage saving quite a bit of time.
- After exiting the second bonus, jump when you just started to go up the slope then briefly let go of the d-pad you will clear the barrel very easily, jump once more clearing the hill and the manky at the top.